Drake Payne | Character Sheet (2018) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Drake Payne

Battlemaster (Fighter) 5 Class & Level
City Watch Guard Background
Human Variant Race
Neutral Good Alignment

Strength 15
+2
Dexterity 14
+2
constitution 16
+3
intelligence 10
+0
wisdom 12
+1
charisma 8
-1
Total Hit Dice 5
Hit Die 1d10+3
3 proficiency bonus
11 Passive perception
5 Strength
2 Dexterity
3 Constitution
0 Intelligence
1 Wisdom
-1 Charisma
saving throws
2 Acrobatics
1 Animal Handling
0 Arcana
5 Athletics
-1 Deception
0 History
4 Insight
3 Intimidation
2 Investigation
1 Medicine
0 Nature
4 Perception
-1 Performance
-1 Persuasion
0 Religion
2 Sleight of Hands
2 Stealth
1 Survival
skills
16
AC
36
Hit Points
7
Initiative
40
Speed
Human, Elven, Dwarven, Halfling
Proficiencies
Greatsword 1d20+5 Slashing
Net 1d20+5 Capture
Lite Crossbow 1d20+5 Piercing
Greatsword Attack: +5 1d20+5 2d6+2 Damage: 2d6+3
Net Attack: +5 1d20+5
Lite Crossbow Attack: +5 1d20+5 1d8+2 Damage: [roll 1d8+2] Attacks
N/A
Spellcasting
set of manacles
a horn with which to summon help
A uniform in the style of your unit and indicative of your rank
chain mail
Great sword
Net(5/15)
light crossbow and 20 bolts
• a Backpack
• a Bedroll
• a Mess kit
• a Tinderbox
• 10 torches
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope
• Palm Sized Lantern-Sign of Templarhood, made of Bronze and adorned in copper around the edges of its hexagonal top, ring attached to a small chain, inside is a greyish candle. Can check for arcane things. Flame will point towards Arcane sources. Drake has his attached to his belt.
Equipment
I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
Personality Traits
Nation. My city, nation, or people are all that matter. (Any)
Ideals
I fight for those who cannot fight for themselves.
Bonds
I made a terrible mistake in battle cost many lives – and I would do anything to keep that mistake secret.
Flaws
City Watch:
Feature: Watcher's Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
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Fighter:

Fighting Style:
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
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Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
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Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
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Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
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Fighter: Battle Master

Combat Superiority
When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.
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Maneuvers. You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
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Commander's Strike
When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.
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Feinting Attack
You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature before the end of your turn. If that attack hits, add the superiority die to the attack's damage roll.
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Parry
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
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Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level. 4d8s
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Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:
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Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) DC=13
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Feats:

Alert:Always on the lookout for danger, you gain the following benefits:
• You gain a +5 bonus to initiative.
• You can’t be surprised while you are conscious.
• Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
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Heavy Armor Master Prerequisite: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
• Increase your Strength score by 1, to a maximum of 20.
• While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.
Features & Traits

Created by

krathian.

Statblock Type

Character Sheet (2018)

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