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Xassard Vallahd Ild-Drahlm

Variant Human Race
Bloodwave Bay (Brutal Coast) Origin
Fighter 1 Class & Level
True Neutral Alignment
Wode Deity
Forked Tongue Faction
Member Rank/Position
0 Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 16
+3
intelligence 11
+0
wisdom 14
+2
charisma 10
+0
Total Hit Dice 2
Hit Die
1d10+3
+2 proficiency bonus
+2 Strength
+4 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+4 Insight
+2 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+2 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
15
Armor Class
22
Hit Points
+4
Initiative
30 ft.
Speed
Attacks
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons
Tools: Poisoner's Kit, Thieves' Tools
Saving Throws: Strength, Constitution
Skills: Athletics (Bloodwave Bay), Insight, Intimidate (Brutal Coast), Martial (Variant Human), Perception, Stealth (Wode)
Proficiences
Common Clothes
Crowbar
Dark Common Clothes (including a hood)
Belt Pouch
Annulling Salts
Serpent's Coil
Leather Armor
Explorer's Pack
51 Throwing Knives

Equipment
Forked Tongue
Faction
Mad Man
Stat Array
Languages. Common (Sea) and Dwarven (Valley)

Attribute Cap Increase (Forked Tongue) - +2 Dexterity

Brutal Coast
You are relentless and savage. Once per round when you hit a creature with a weapon attack, the creature takes an extra 2 damage if it's below its hit point maximum

Weapon Master (Variant Human Feat)
Increase your Strength or Dexterity by 1, to a maximum of 20.
You gain proficiency with four simple or martial weapons of your choice. Each one must be a simple or a martial weapon.
You gain proficiency with one exotic weapon of your choice.
Pick one weapon you gained proficiency with from this feat. Add your proficiency bonus to your AC against attacks made by that type of weapon.
Proficiencies Selected: Throwing Knife (exotic), Rapier, Longbow, Heavy Crossbow, Scimitar
Weapon AC Bonus: Longbow
ASI: Dex +1

Two-Weapon Fighting.
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind.
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Suavez.

Statblock Type

Verum Character Sheet

Link/Embed