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ShdwFlm

Dwarf (Mountain) Race
Forgechild (Krazax) Origin
Sorcerer 7 Class & Level
Lawful Neutral Alignment
Ezokhine Deity
The Bard's College of Krazax Faction
Quartermaster Rank/Position
10 Loyalty
Company

Strength 12
+1
Dexterity 12
+1
constitution 18
+4
intelligence 11
+0
wisdom 14
+2
charisma 16
+3
Total Hit Dice 7
Hit Die
1d6+4
+3 proficiency bonus
+1 Strength
+1 Dexterity
+7 Constitution
+0 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
+0 Arcana
+1 Athletics
+3 Deception
+0 History
+5 Insight
+3 Intimidation
+0 Investigation
+2 Martial
+2 Medicine
+3 Nature
+5 Perception
+3 Performance
+6 Persuasion
+3 Religion
+1 Sleight of Hands
+1 Stealth
+5 Survival
skills

 
22
MV
2
Prestige
1
Attunement Slots
16
Armor Class
68
Hit Points
+1
Initiative
25
Speed
Asher's Magic ItemsAbilities
Wildpipes
You can play these pipes as an action with a Charisma (Performance) ability check against DC 12. If successful, you gain an effect based on whether you played Calm, or Chaos. On a failure, a Wild Magic Surge occurs. You can use this ability once until dawn the next day. — Calm: The next time you would roll on the Wild Magic Surge table within 1 minute, you can roll three times and choose one of the effects rolled. -OR- Chaos: The next Chaos Bolt spell you would cast within 1 minute leaps twice.
Indomitable Pauldron of the Anti-Mage (Unattuned)
Dominance: Whenever you would make a successful saving throw against a spell cast by a hostile creature that is targeting only you, you can spend your reaction to roll a d20. You can consume an unused spell slot before you roll to add a bonus to the d20 equal to the spell slot's level. If the result is 15 or higher, you reflect the spell on the original caster, treating it as the new target. You can use this ability once before finishing a long rest. — Defiance: Any damage you would receive from a spell cast by a hostile creature is reduced by 3, and any attempts by other creatures to cast Counterspell or Dispel Magic on you have their DC's increased to 13 + the spell's level. If you successfully use Dominance, you have advantage on all saving throws against the original caster of the reflected spell for 3 rounds.
Bloodmage's Staff (Attuned)
+1 to Spell Attacks & Save DC. Usable as a +1 Spear. — Life Stealer: Regain a charge when you kill a creature with a spell (1st level or higher), or with the staff itself. (Max: 6 Charges) — Sanguine Bolt: Spend any number of charges to make a ranged spell attack using your spell attack mod. Deal 1d10 necrotic damage per charge spent. — "A blood-stained staff has thorns spread along its haft and a jagged black crystal on the end. As the item collects charges, the black crystal turns crimson." (Charges: 0 at End of Phase 2) — (Rare) (Requires Attunement: Wizard, Sorcerer, or Warlock)
Attacks
The Bard's College of Krazax
Faction
The Mad Man
Stat Array

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Arcadum.

Statblock Type

Verum Character Sheet

Link/Embed