Money
Equiped
The Shining Sword Series: Guardian of Hope (Attuned)
Blade of Redemption
The Shield of Saint Aldrec (Attuned)
Helm of Enlightenment (Attuned)
Red Silken Thread
Bandolier x3
Masterwork Bandolier x1
Unequiped Weapons/Armor
Silvered Longsword
Jiazis
Masterwork Longsword
Shield of Saint Aldrec (Attuned)
Masterwork Shield
Javelin x5
Full Plate
Total Potions
Poor Quality Potion of Greater Healing x3
Potion of Greater Healing x14
Potion of Superior Healing x56
Potion of Heroism x9
Potion of Invulnerability x27
Potion of Supreme Healing x15
Potion of Necrotic Resistance
Potion of Radiant Resistance
Elixir of Health x2
Potion of Water Breathing
Potion of Bottled Breath
Potion of Growth x4
Potion of Fly x10
Potion of Speed x9
Potion of Psychic Resistance x4
Potion of Invisibility x10
Oil of Slipperiness x6
Potions in Active Bandolier 1
Potion of Supreme Healing x1
Potion of Heroism x1
Potion of Invulnerability x1
Potion of Speed x1
Potions in Active Bandolier 2
Potion of Speed x1
Potion of Supreme Healing x1
Potion of Growth x1
Potions in Inactive Bandolier 1
Potion of Supreme Healing x3
Potions in Inactive Bandolier 2
Potion of Supreme Healing x3
Potion Reagents
1 Reagent of Psychic Resistance Potion
1 Reagent of Fire Resistance Potion
Spell Components
500gp Diamond x1
Diamond Dust (1100gp)
Total Spell Scrolls
Bless x5
Cure Wounds x9
Detect Magic x7
Dispel Magic
Shield of Faith (from Azolon)
Shield of Faith
Heroism x3
Lesser Restoration x4
Protection from Evil and Good x8
Hold Person
Gentle Repose x5
Locate Object
Feather Fall
Aura of Vitality x2
Spell Scrolls in active Bandolier
Aura of Vitality x2
Gentle Repose x1
Protection from Good/Evil x1
Spell Scrolls in inactive Bandolier
Bless x2
Lesser Restoration x1
Crafting Materials
Adventuring Gear
10 ft pole
Backpack
Bag of 1000 Ball Bearings
Bag of 20 Caltrops x3
Block and Tackle
Chalk x5
Climber's Kit
Flask (Empty) x2
Flask of Holy Water x8
Hammer
Healer's Kit (9 Uses remaining)
Hempen Rope (250 ft)
Manacles (With Key)
Oil Flask x10
Pitons x10
Rations x5
Shovel
Vial x2 (Empty)
Waterskin
Masterwork Brewer's Supplies
Warhorse Splint Barding (On Tyrian)
Misc
Copy of Nyx's Will (RP Will pay it no mind)
Fine Clothes
Gold Necklace
Hastily Drawn Map of the Bards College
Map of Bards College
Music Box of a Lost Song
Music Box (Gift from Lanzu)
Necromancer's Spellbook (Absorb Elements, Shield, Mage Armor, Magic Missile, Mirror Image, Crown of Madness, Nystul's Magic Aura, Lightning Bolt, Animate Dead)
Nyx's Goodbye Letter
Pendant bearing Symbol of Glory (Worn)
Silver Necklace
Snake-like plant
Stuffed Bird
Magic Items
Helm of Enlightenment
Wondrous (Helm) - Very Rare - Attunement
This white helmet has been cleaned of once terrible visions that marked its surface, washed in a basin of holy water in an attempt to rid it of the energies lingering from the one who wore it prior, and painted with the symbol of Glory, the deity that he who cleansed this helm worships dearly. A sapphire rests within its forehead, crackling faintly with the residual energy of a terrible storm.
You gain a +3 bonus to your Wisdom score, to a maximum equal to your score cap.
You gain proficiency in Perception. Additionally, you have advantage on Wisdom (Perception) checks.
This item has 3 charges, which can be used for the following abilities.
Peer Through the Dark:iAs a bonus action on your turn, you can spend 1 charge to cloak your eyes with a golden light. For 1 minute you gain 60 feet of darkvision, and can peer through magical darkness. If you already have darkvision, it instead increases by 30 feet.
Banish The Dark: As an action on your turn, you can spend 2 charges to cast the Daylight spell as a 3rd level spell from the gem embedded within. This light is sunlight. This item regains all charges after a long rest. (Attuned)
Jiazis:
Longsword that deals +1 poison damage on hit
Ozilith's Resolve:
This piece of cherry wood has the symbol to Glory carved upon it, and is imbued with enchantment and a divine, peaceful like magic.
You can choose to gain advantage on a Charisma (Persuasion) ability check for the sole purpose of attempting to peacefully resolve a hostile social encounter, or calming a hostile individual. Success merely convinces them to avoid taking offensive actions in the moment; it does not affect their attitude or perspective towards the respective subject, or their responses to certain actions afterwards. Once you gain advantage in this way you cannot do so again until next dawn.
Red Silken Thread: These wedding rings have been modified to each hold a short piece of fine copper wire on the inside and enchanted with the Sending spell by the War Cleric Dabnir Ebonheart.
If the wearers are married to each other they each gain the following benefit: On Love's Wings: Once per long rest you can cast a single instance of the spell Sending from the magic within this ring. You can only target your spouse with this version of the spell, and when the ability is used the rings glow for a moment and grow warmer, with a feeling akin to that of a hug.
Morale Stalemate:
This handcrafted Dragonchess Set has been designed with the theme of the conflict between good and evil. On one side, the pieces are demonic, undead, monstrous, and painted gold, giving an impression of corruption. On the other, the pieces are angelic, radiant, feylike, and painted silver, giving a feeling of purity. This magical gaming board has been enchanted so that no matter who plays on it, regardless of experience or talent, it will always end a game in a draw. Furthermore, should a player vie in a game of Dragonchess on this set for at least 10 minutes, at the end of the game that player shall receive the benefits of the spell Protection from Evil and Good, which lasts on them for 10 minutes as well. Up to two players may receive this benefit at a time.
Sleep Anywhere Pillow:
This pillow functions as a bedroll if the user has at least 15 Constitution.
Tyrian: Find Steed Warhorse (Understands Common)
Blade of Redemption
+1 Longsword
A magical longsword that carries with it the will of redemption. It is steady, radiant, reliable and can cut deeply and powerfully through its victims, but when swung against an ally the weapon passes through them, giving soothing radiance that mends the wounds that the wielder could not take unto themselves.
This weapon deals an additional 1d4 radiant damage on a hit. This radiant damage is maximized if there is radiant damage from another source added to the damage of the attack.
If the wielder makes a melee weapon attack against an ally with this weapon, the attack automatically hits but cannot be a critical hit, and the ally instead regains hit points equal to half the damage rolled. A creature can't regain hit points from this weapon again until it has finished a short or long rest. This sword can restore hit points in this way three times, with all uses refreshing at the next dawn.refreshing at the next dawn.
Shield of Saint Aldrec
+2 Shield - Attunement - Worthy 3
If the wielder is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they can use their reaction to take no damage if they succeed on the saving throw, interposing this shield between themselves and the source of the effect. (You must be benefitting from the shield to use this)
Shining Rush – Whenever the wielder of this shield would use the Charger feat, all evil creatures adjacent to the charge path must succeed on a DC 8+Proficiency bonus+Charisma bonus Constitution saving throw or become blinded until the end of their next turn.
Comeback – Whenever the attuned creature is actively benefitting from the armor bonus of this shield and falls unconscious due to hit point damage, they may choose to gain the effects of the Heal spell. This also removes any non-permanent debuff or negative condition from the target. This functions once per day.
Beacon of Glory – As an action, the wielder of this shield may activate the Beacon of Glory. All allies within 30ft are healed for 1d6 per character level, all enemies within this area take 1d6 per character level radiant damage. Enemies receive a DC DC 8+Proficiency bonus+Charisma bonus Constitution saving to halve this damage. This ability can only be used once per day. (Attuned)
The Shining Sword Series: Guardian of Hope
+2 Plate - Major Very Rare (6700gp, 67 days to craft) - Attunement: Paladin of Glory
A glorious armor that radiates with holy energies. Imbued with the faithful blessing of the Shield of the Innocent, bathed in the Frozen Pools, and imbued with a yuan-ti’s very own wish, his desire to be the bulwark against that which would stand against his friends, his family, those who he would fight to protect, and those he would die to protect.
Forever onward we continue, in honor of those left behind.
While wearing this armor, your Charisma score is increased by 2, to a maximum equal to your ability score cap. Additionally, you gain the following benefit:
Contagious Courage. Once per turn, whenever a creature within 30 feet of you would make a saving throw to resist being frightened, you can choose to make the saving throw instead (no action required by you) as long as you aren’t frightened or incapacitated. If the creature has been reduced to 0 hit points within the past minute, you make the saving throw for them with advantage. If you succeed the saving throw by 5 or more, you can use this an additional time in the same turn.
At 18th level, the range of this feature increases to 60 feet.
The use of the Frozen Pools has bestowed the following effects upon the armor:
Melting Resolve. You have disadvantage on saving throws made to resist the effects of hot climates, as described in Chapter 5 of the Dungeon Master’s Guide.
Stalwart Glacier. You have resistance to slashing damage.
You also gain access to the following abilities:
Protector of Hope. As an action, you can become a true protector of hope, wreathing your hands in golden light and lifting you from the ground, leaving a trail of light in your wake as you move. You gain the following benefits for 1 minute:
• The range of your paladin auras are doubled.
• You are considered to be hovering for the duration.
• You emit a 30-foot-radius aura that bestows the effects of the Beacon of Hope spell to friendly creatures within it.
Once you use this ability, you can’t do so again until you finish a long rest. You can end this transformation early as a reaction to activate the effects of Wings of Salvation without expending a use.
Wings of Salvation. When you and at least one other creature you can see within 120 feet of you would be subject to a Dexterity saving throw against a spell or effect that would deal damage, you can forgo the Dexterity saving throw as a reaction to plant yourself firmly in the ground, extending immense wings of protection behind you. The damage from the spell or effect overcomes your resistances, but not immunities. All creatures you choose in a 120-foot cone of your choice originating from you automatically succeed on the saving throw, and reduce the damage they take by twice your paladin level.
This ability has two uses, and you regain both on a long rest. (Attuned)
Bag of Money Holding
Is Bag of Holding, but for money only.
Shield of Mercy
+2 Shield – Major Very Rare (6,350gp) – Attunement (Paladin)
This finely crafted shield is engraved with the symbology of Vavren, with tear-drop sapphires lining its face that glow with a faint blue light when the attuned utilizes healing magic.
While attuned to this shield, you gain the following abilities and features:
-Life from Pain: Whenever the wielder of this shield would use their lay on hands ability, utilizing at least 5 points of healing, they restore an additional 1d8 hit points with the action.
-Flames of Restoration: As reaction whenever the wielder of this shield would deal radiant damage, but before they roll this damage, they can reduce the radiant damage they would deal in half, to heal one ally within 60 feet of them for half of this radiant damage. This can only apply once per source. You can use this ability three times per long rest.
[Base Material, Enchantment, Enhancement, Adornment]
Currently Crafting
Equipment