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Blakki

Shar'kai Race
Eldasharkai / Scion Origin
Transmuter Wizard 5 Class & Level
Neutral Alignment
Silloway Deity
Mages Guild Faction
Member Rank/Position
5 Loyalty
Company

Strength 18
+4
Dexterity 11
+0
constitution 16
+3
intelligence 16
+3
wisdom 11
+0
charisma 10
+0
Total Hit Dice 5
Hit Die
1d6+3
+3 proficiency bonus
+4 Strength
+0 Dexterity
+3 Constitution
+6 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+6 Arcana
+7 Athletics
+0 Deception
+3 History
+0 Insight
+0 Intimidation
+6 Investigation
+3 Martial
+0 Medicine
+3 Nature
+3 Perception
+0 Performance
+0 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
10
MV
0
Prestige
1
Attunement Slots
18
Armor Class
42
Hit Points
+0
Initiative
30'
Speed
Attacks

Skills

Arcana, Athletics, Investigation, Perception, Martial.

Tools

Calligrapher's Supplies.

Weapons & armor

Glaive, Greatsword, Greataxe, Plate Armour, sagger, sart, sling, qstaff, light xbow.

Saves

Wisdom, Intelligence.
source
  • Academies: Plate Armour
  • Class - Wizard: Arcana & Investiagion. Wis & Int saves. dagger, dart, sling, qstaff, light xbow.
  • Lip Service: Atheltics
  • Origin: Martial
  • Racial: Perception
  • Sharkai Weapon Training: Glaive, Greatsword, Greataxe
  • Starter Faction - Mages guild: Calligrapher's Supplies

Proficiences

Spells Known

Cantrips

Chill Touch, Mold earth, Green-Flame Blade, Mending, Booming Blade.

1st Level

[1]Chromatic Orb, [2]Burning hands, [3]Magic Missile, [4]Jump, [5]Longstrider, [6]Expeditious retreat, [7]False Life, [8]Colour Spray, [9]Fog Cloud, [10]Shield, [11]Protection from Evil & Good, [12]Feather Fall.

2nd Level

[1]Maximilian's Earthen Grasp, [2] Melf's acid arrow, [3] Mirror Image, [4] Earthbind, [5] Misty Step, [6] Blidness/Deafness.

3rd Level

[1]Life Transference, [2]Haste , [3]Counterspell, [4]Fireball

Spells Prepared

1st: 5, 6, 10, 12
2nd: 2,6
3rd: 2,4
Spellcasting
3972.25gp
Plate Armor (don)
Giant Lizard Egg (spiderclimb) (Already hatched, TBD until a pet DM does something with them. They were awarded in a Wackman game)

Magic Items


Taltaken Greaves, Transcolocation Rainbowizer, Aladinakai Korkalan.

Consumables

Scroll Case A: Shield, Expeditious retreat, Life Transference
Scroll Case B: Earthbind, Fog Cloud, Burning hands.
Potions
  • Healing(x4)
  • Greater Healing(x1)
  • Climbing(x1)
  • Holy Water(x0)
  • Bottlede Breath(x2)

Scrolls
  • Shield(x2)
  • Chromatic Orb(x4)
  • Burning Hands(x1)
  • Protection from Good&Evil(x1)
  • Fog Cloud(x2)
  • Jump(x4)
  • Magic Missile(x1)
  • False Life(x2)
  • Feather Fall(x2)
  • Longstrider(x6)
  • Expeditious retreat(x3)
  • Melf's acid arrow(x3)
  • Misty Step(x2)
  • Earthbind(x2)
  • Life Transference


Mundane & Misc.

Tools & Kits
Calligrapher's supplies, Jewler's tools, Herbalism Kit, Thieves tools, Carpenter's tools

Mundane Weapons
Greataxe, Silvered dagger

Wizard Gear
component pouch, spellbook, guild letter, gem(75g), find familiar components (x1), Arcane lock components (x1)

Scholar's pack
  • backpack
  • lore book
  • ink bottle
  • ink pen
  • parchment sheets x10
  • little sand bag
  • small knife

Explorer Gear
  • backpack
  • bedroll
  • mess kit
  • tinderbox
  • Torch(x5)
  • rations(x6)
  • waterskin(x11)

Crafting Materials
  • Purified water genasi blood
  • Beaming Bulwark
  • Prismatic Bastion
  • [em]6 crafting token(s)[/em]

Wagon
Wagon, Chest(x2), Lock(x2)

Clothing
Traveller's(don), Fine

(Weird shit)
  • Authentic Witchtown “Witch You Were Here” Promotional Witch Hat. Sponsored by the Dolten board of tourism.
  • Doctor Gigglepuss’ Grenade of Good Humor

600gp
(Limbo items)

Equipment
Mages Guild
Faction
Madman (14-11-15-15-11-10)
Race: +2STR, +1INT
Origin: +1CON
Items: +2STR

Stat Array

Not Yet

Advantage on death saves.

Unbroken

Ignore the first level of exhaustion. (1/long)

Glory of Aladine

When you slay a creature, heal hp equal to character level + your Constitution modifier & the next spell you cast has it's DC increased by 2. ([3/short)

arcane recovery

May recover half your wizard level (round up) spellslot worth during shortrest but no slots above 6th. (1/long)

School of Transmutation

Minor Alchemy
& the gold and time you must spend to copy a transmutation spell into your spellbook is halved.

Feat: Transcolocation

  • Whenever you would teleport in any fashion, you may increase the distance up to 50% (Rounded down)
  • Whenever an enemy would miss you with a melee attack, you may teleport 5ft, but must remain within the creatures reach
  • Whenever you would take the dash action, the distance moved is considered teleportation and you may teleport anywhere within range that you can see and within distance. This distance is augmented by this feat

Racial
+2 STR, +1 INT, 60ft darkvision, Trance, Not Yet, Sharkai Weapon Training, Unbroken, Glory of Aladine

Origin
+1 CON, glory of aladine upgrade: grants an aditional use. When you benefit from it, the next spell you cast has it's DC increased by 2.

Wizard Class
Spellcasting, Cantrips, Spellbook, Ritual Casting, Spellcasting Focus, Arcane Recovery, School of Transmutation.

Factional
+2 Int cap, (+Calligrapher's Supplies)


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

blakki.

Statblock Type

Verum Character Sheet

Link/Embed