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Awaldo_anvil

Variant Human Race
Kaho (City) - Exiled Origin
Monk 4 Class & Level
Neutral Good Alignment
None Deity
Factionless Faction
None Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 14
+2
intelligence 10
+0
wisdom 18
+4
charisma 12
+1
Total Hit Dice 4
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+4 Animal Handling
+0 Arcana
+0 Athletics
+1 Deception
+0 History
+4 Insight
+1 Intimidation
+2 Investigation
+4 Martial
+4 Medicine
+2 Nature
+4 Perception
+3 Performance
+3 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+6 Survival
skills

 
7
MV

Prestige

Attunement Slots
17
Armor Class
31
Hit Points
+3
Initiative
40
Speed
Silvered quarterstaff 1d20+5 1d8+3
Dart throw 1d20+5 1d4+3
Unarmed strike 1d20+5 1d4+3
Attacks
Acrobatics
Investigation
Nature
Performance
Persuasion
Stealth
Survival

Languages: Common, Sylvan
Proficiences
DC: 14 (8 + prof + Wis)
Spellcasting
7 out of 10 MV
Silvered Quarterstaff
Bedroll
Mess kit
Tinderbox
Torch (10)
Ration (10)
Waterskin
Rope (2 * 50ft)
Dart (8)
Potion of Healing (9) (2d4+2)
Potion of Greater Healing (10) (4d4+4)
Crafting token (7)

Scroll of Pass without a trace
Scroll of Lesser Restauration
Scroll of Cure Wounds
Potion of Diminution
_____________________
"Bad Habit" - crafted by Yulong Irongut
Wondrous Gourd - Uncommon
*A simplistic gourd with a shimmering quality.*

At dawn, the user can magically fill this container with 1 liter of any non-magical alcohol they choose. If the alcohol is not drunk by the end of the day, it disappears.
_____________________


Platinum: 400
Gold: 35
Silver: 100
Copper: 99
Equipment
Factionless
Faction
Madman
Stat Array
Ki abilities:
  • Patient defense (dodge bonus actions)
  • Flurry of Blows (2 unarmed strikes + disengage + 10ft movement this turn)
  • Step of the Wind (disengage/dash, bonus action)

  • Deflect missile - Reactions - Damage taken from attack is reduced by 1d10 + Dexmod + monk lvl
    If you catch a missile in this way, spend 1 ki point make a ranged attack (range 20/60 feet) with the weapon or ammunition you just caught, as part of the same reaction. You make this attack with proficiency, and the missile counts as a monk weapon for the attack.

    Slow Fall - Reaction - Reduce fall damage by 5x monk level

    Sentinel: Attack of Oppertunity hit = movement is 0 | Disengage action still provokes Attack of Oppertunity | Creature within 5ft attacks someone use reaction to attack them

    Attributes (Madman)
    Str 11, Dex 15, Con 14, Int 10, Wis 15, Cha 11
    Khao-Exile Skill: Survival
    Khao-city Skill: Nature | Cha +1
    Human (Variant) Skill: Investigation | Dex +1, Wis +1
    Factionless - Skill: Persuasion, Tool: Brewer's kit
    Monk Skill: Acrobatics, Stealth | Saving throws: Str, Dex
    Weapons: Shortswords + Simple weapons
    Khao - Exile: Spells you cast that target only yourself have three times the duration as normal. This only effects spells that last more than 1 round.
    Unarmoured defense: AC with no armour: 10+dex (3) + wis (4)
    Level 4: ASI -> Wis +2 modifier +1
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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