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Lis

Changeling Race
Majital - Arcane Student Origin
Wizard 7 Class & Level
Chaotic Good Alignment
Matron of Fate Deity
Inquisition Faction
Quartermaster Rank/Position
5 Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 11
+0
intelligence 20
+5
wisdom 12
+1
charisma 14
+2
Total Hit Dice 7
Hit Die
1d6+0
+3 proficiency bonus
+0 Strength
+3 Dexterity
+0 Constitution
+8 Intelligence
+4 Wisdom
+2 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+8 Arcana
+0 Athletics
+5 Deception
+8 History
+1 Insight
+2 Intimidation
+8 Investigation
+1 Martial
+1 Medicine
+5 Nature
+4 Perception
+2 Performance
+5 Persuasion
+8 Religion
+6 Sleight of Hands
+3 Stealth
+1 Survival
skills

 
27
MV
1
Prestige
1
Attunement Slots
13
Armor Class
40
Hit Points
+3
Initiative
30
Speed
NameAttackDamageTypeRangeSpecial Qualities
Dagger 1d20+6 1d4+3 piercingMelee, 20/60ftfinesse, light, thrown
Ray of Frost 1d20+8 2d8 cold60ftReduces movement speed by 10ft
Shocking Grasp 1d20+8 2d8 lightningMeleePrevents reactions
RIGHTEOUS CHROMATIC BLAP
OF THE INQUISITION
1d20+8 12d8 lightning90'Once per ever, autocrit
Attacks
All Proficiencies

Skills
  • Majital: Arcane Student: Arcana, Sleight of Hand, Perception
  • Racial: Deception
  • Lip Service: Persuasion
  • Wizard: History, Investigation

    Tool Proficiencies
  • Grasping Hand: Alchemist's Supplies, Land Vehicle (Jail Wagon)
  • Inquisition: Disguise Kit, Poisoner's Kit
  • Academies: Calligrapher's Supplies

    Weapon and Armour Proficiencies
  • Wizard: Daggers, darts, slings, quarterstaffs, light crossbows

    Languages
  • Racial: Common (Grass/Sand), Elvish (Nomad), Draconic (Claw)

     

  • Proficiences

    Spellcasting - Wizard


    Spell Save DC: 16
    Spell Attack Bonus: +8


    Prepared Spells


  • Cantrips: prestidigitation, minor illusion, ray of frost, shocking grasp, mage hand
  • 1st Level (4 slots): chromatic orb, shield, magic missile, feather fall
  • 2nd Level (3 slots): misty step, invisibility
  • 3rd Level (2 slots): counterspell, dispel magic, remove curse, fly
  • 4th Level (1 slot): dimension door, polymorph


    Spellbook


    94 spells known
    1st Level Spells (29)
    catapult, mage armor, shield, tasha's hideous laughter, ice knife, charm person, magic missile, chromatic orb, feather fall, fog cloud, sleep, absorb elements, expeditious retreat, protection from evil and good, false life, longstrider, thunderwave, snare, silent image, witch bolt, burning hands
    Rituals
    alarm, comprehend languages, detect magic (origin), find familiar, identify, illusory script, tenser's floating disk, unseen servant

    2nd Level Spells (29)
    misty step, detect thoughts, knock, levitate, alter self, arcane lock, enlarge/reduce, hold person, invisibility, nystul's magic aura, see invisibility, suggestion, rope trick, web, shatter, phantasmal force, dragon's breath, mirror image, mind spike, earthen grasp, cloud of daggers, continual flame, flaming sphere, warding wind, locate object, earthbind
    Rituals
    gentle repose, magic mouth, skywrite

    3rd Level Spells (25)
    glyph of warding, dispel magic, lightning bolt, fly, sending, haste, tiny servant, remove curse, counterspell, thunder step, sleet storm, nondetection, hypnotic pattern, clairvoyance, major image, slow, blink, fear, magic circle, tongues, fireball, major image
    Rituals
    leomund's tiny hut, phantom steed, water breathing

    4th Level Spells (11)
    banishment, greater invisibility, arcane eye, mordenkainen's private sanctum, dimension door, polymorph, watery sphere, storm sphere, conjure minor elementals, wall of fire

    Spellcasting
  • See Wealth & Financial State
    Equipment
    Inquisition
    Faction
    Madman: 10-15-11-15-11-14
    +1 Intelligence (Majital)
    +1 Dexterity, +2 Intelligence from Changeling
    +2 Intelligence from attuned item
    Stat Array
    Race: Changeling

    Darkvision of 60ft

    Duplicity
    Deception Proficiency

    Adaptive Physiology
    You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled or restrained.

    Shapeshifting
    As an action, you can shapeshift into any humanoid of your size that you have seen, or back into your true form. Your equipment does not change with you. You do not gain any racial traits or abilities of your form, only cosmetic changes. If you die, you revert to your true form.

     



    Origin: Majital - Arcane Student

    Majitalan
    At will Detect Magic. Functions as the spell otherwise.

    Arcane Student
    Learn one wizard cantrip, cast at spell level. (Shocking Grasp)

     



    Factions

    Grasping Hand: +2 to Maximum Wisdom
    Inquisition: +2 to Maximum Charisma



    Class: Wizard (Abjuration)

    Arcane Recovery
    Once per day when you finish a short rest, you can choose expended spell slots to recover, up to a combined amount of half your level. (4)

    Spellcasting
    Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier.
    Prepared Spells: 12


    Ritual Casting
    Can cast spells with the ritual tag as rituals, taking +10mins.

    Abjuration Savant
    The gold and time spent to copy abjuration spells into your spellbook is halved.

    Arcane Ward
    When casting a 1st level or higher Abjuration spell, can create a magical ward lasting until the end of the next long rest. The ward has hit points equal to twice your wizard level + Intelligence modifier, and it takes damage whenever the caster would. If this damage would reduce the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it cannot absorb damage, but remains present. On casting an abjuration spell of 1st or higher level, the ward gains hit points equal to twice the level of the spell.
    Ward Max HP: 19


    Projected Ward
    When a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.

     



    Observant (Feat, Wizard 4th level)

    Quick to notice details of your environment, you gain the following benefits:
  • Increase your Intelligence or Wisdom by 1, to a maximum of 20.
  • If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
  • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores..

     


  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    zibzock.

    Statblock Type

    Verum Character Sheet

    Link/Embed