+0 | Strength |
+3 | Dexterity |
+0 | Constitution |
+8 | Intelligence |
+4 | Wisdom |
+2 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+8 | Arcana |
+0 | Athletics |
+5 | Deception |
+8 | History |
+1 | Insight |
+2 | Intimidation |
+8 | Investigation |
+1 | Martial |
+1 | Medicine |
+5 | Nature |
+4 | Perception |
+2 | Performance |
+5 | Persuasion |
+8 | Religion |
+6 | Sleight of Hands |
+3 | Stealth |
+1 | Survival |
Name | Attack | Damage | Type | Range | Special Qualities |
---|---|---|---|---|---|
Dagger | 1d20+6 | 1d4+3 | piercing | Melee, 20/60ft | finesse, light, thrown |
Ray of Frost | 1d20+8 | 2d8 | cold | 60ft | Reduces movement speed by 10ft |
Shocking Grasp | 1d20+8 | 2d8 | lightning | Melee | Prevents reactions |
RIGHTEOUS CHROMATIC BLAP OF THE INQUISITION | 1d20+8 | 12d8 | lightning | 90' | Once per ever, autocrit |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.