Ulfhednar | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ulfhednar

Ability Score Increase + 1 dex +2 strength or +2 Dex + 1 strength
Size Medium
Speed 35 ft

Wolf-Born (All types): An Ulfhednar may use their bonus action to 'shift' transforming into their wolf form. The wolf form of an ulfhednar is the direwolf, but you are medium sized. Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them. When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as Call Lightning, that you've already cast. You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.   Tribal Boone:   Jorvak; Sea-Wolves   Cherusci; Sword-Skill   Harii; Ghost Warriors   Cimbari; Bow Women   Sivarillian Ulfhednar; Legion-Trained: Sivarillian Ulfhednar have learned the tricks of their overlords, particularly the use of javelins to soften up enemies. You gain prophecy with javelins if you don't already have it. While wielding a shield, you may carry two javelins inside of the shield. When you move more then 10 feet in a round towards a target, you may spend your reaction to hurl a javelin at the target. In addition, you may use a bonus action to throw a javelin.
 

Languages. Common, Ulfhednar


Created by

KGBfriedchicken02.

Statblock Type

Race

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