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Froppy Magus

Grippli Race
Majital (Arcane Student) Origin
Wizard (Void Mage) 4 Class & Level
CN Alignment
Tilt Deity
Fractionless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 13
+1
constitution 14
+2
intelligence 20
+5
wisdom 11
+0
charisma 10
+0
Total Hit Dice 4
Hit Die
1d6+2
+2 proficiency bonus
+0 Strength
+1 Dexterity
+2 Constitution
+7 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+0 Animal Handling
+7 Arcana
+2 Athletics
+0 Deception
+7 History
+0 Insight
+0 Intimidation
+7 Investigation
+0 Martial
+2 Medicine
+7 Nature
+0 Perception
+0 Performance
+0 Persuasion
+7 Religion
+1 Sleight of Hands
+1 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
11
Armor Class
26
Hit Points
+1
Initiative
30
Speed
Quarterstaff 1d20 1d6
Attacks
Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Intelligence, Wisdom
Proficiences
Spell save DC = 15
Spell attack modifier = +7

Cantrips
=======
Chill Touch
Fire Bolt
Poison Spray
Prestidigitation

1st
-----
Charm Person
Color Spray
Feather Fall
Fog Cloud
Identify
Mage Armor
Magic Missiles
Shield
Sleep

2nd
====
Acid Arrow
Acid Splash
Arcane Lock
Blur
Misty Step
Scorching Ray

Origin
======
Detect Magic

Spellcasting
Equipment
-------------
1x Quarterstaff
1x Arcane Focus (Spellbook)
1x Scholars Pack
1x Iron Bracelet
1x Linen Sack
1x Lantern
1x Red Mask
1x Alchemist’s supplies
1x Bandolier
2x Potion of Healing
1x Potion of Greater Healing
1x Component Pouch
1x Mages Guild Robes
173x Gold
Equipment
Fractionless
Faction
Mad Man
Stat Array
Prehensile Tongue - You can grasp things with your tongue. It has a reach of 15 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.
Your tongue can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

Hops for days - You have proficiency in the Athletics skill and advantage on any check made to jump.

Weapon Familiarity - You are proficient in the use of nets.

Amphibious - You can breathe air and water.

Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

Languages. You can speak, read, and write Common and Sylvan(Moon).
=================================
Origin (Majital - Arcane Student)



Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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