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Jazz

Shifter Beasthide Race
Origin
Fighter 1 Class & Level
Chaotic Neutral Alignment
Ilmater Deity
Faction
Rank/Position
Loyalty
Company

Strength 17
+3
Dexterity 11
+0
constitution 16
+3
intelligence 11
+0
wisdom 11
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+0 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+0 Insight
+2 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
13
Hit Points
+0
Initiative
30
Speed
Attacks
15 15 11 11 11 10
Stat Array
Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.
Once you shift, you can't do so again until you finish a short or long rest.

Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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