+4 | Strength |
+7 | Dexterity |
+2 | Constitution |
+0 | Intelligence |
+5 | Wisdom |
+0 | Charisma |
+7 | Acrobatics |
+5 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+4 | Deception |
+0 | History |
+9 | Insight |
+0 | Intimidation |
+0 | Investigation |
+5 | Martial |
+5 | Medicine |
+0 | Nature |
+5 | Perception |
+0 | Performance |
+0 | Persuasion |
+4 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+5 | Survival |
Astral stike | 1d20+9 1d20+9 | 1d8+5 1d8+5 force damage |
---|---|---|
Bonus on hit 1d8 force damage | ||
Bonus action strike | 1d20+9 | 1d8+5 force damage |
Summon arms of the astral self | DC: 17 dexterity save | 2d8 force damage |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.