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Diyo

Genasi (Earth) Race
Oasis of Filia (Ruin Dweller) Origin
Wizard (Scribes) 9 Class & Level
The Earth Alignment
Deity
None Faction
None Rank/Position
0 Loyalty
Dunby Seven Company

Strength 14
+2
Dexterity 10
+0
constitution 16
+3
intelligence 20
+5
wisdom 11
+0
charisma 8
-1
Total Hit Dice 9
Hit Die
1d6+3
+4 proficiency bonus
+2 Strength
+0 Dexterity
+3 Constitution
+9 Intelligence
+4 Wisdom
-1 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+9 Arcana
+2 Athletics
-1 Deception
+9 History
+0 Insight
-1 Intimidation
+9 Investigation
+0 Martial
+0 Medicine
+5 Nature
+0 Perception
-1 Performance
-1 Persuasion
+9 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
3
Attunement Slots
15
Armor Class
81
Hit Points
+0
Initiative
30ft Walk
Speed
WeaponAttackDamage
Magic MissileNoDie
Attacks
Class: History and Religion
Origin: Arcana and Investigation
Class: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Proficiences
At Will: Detect Magic
Racial: Mold Earth and Earth Tremor
Cantrips: Acid Splash, Light, Green-Flame Blade and Mending
1st Level: Burning Hands, Catapult, Comprehend LanguagesR, Chromatic Orb, Feather Fall, Find FamiliarR, Fog Cloud, Magic Missile, Tenser's Floating DiskR and Unseen ServantR.
2nd Level: Dragon's Breath, Hold Person, Knock, Maximillian's Earthen Grasp, Misty Step, Ray of Enfeeblement, Scorching Ray, See Invisibility and SkywriteR.
3rd Level: Counterspell, Dispel Magic, Erupting Earth, Fireball, Glyph of Warding, Haste, Leomund's Tiny HutR, Nondetection, Phantom SteedR, Remove Curse, Sending, Tiny Servant and WaterbreathingR.
4th Level: Elemental Bane, Evard’s Black Tentacles, Ice Storm and Stone Shape
5th Level: Teleportation Circle
Spellcasting
Quarterstaff, Component Pouch, Dungeoneer's Pack and a Spellbook that is a stone tablet.
Money: 199gp, 14sp
2 Potions of Healing, 1 Potions of Greater Healing and 1 Potion of Superior Healing
Quarterstaff, Component Pouch, Dungeoneer's Pack
Soft Sheep hoody
Elemental Gem - Blue Sapphire and Emerald
Potion of Acid Resistance
10 Empty Vials, Grappling Hook, Miner's Pick, 30 sheets of Parchment and 5 Empty Glass Bottles.
Complete list on reviving Glas
Crimson Red Star Broach
8 100gp gems

Attuned - (Trinity Staff) Shyllien Mana Knuckle
Staff - Requires Attunement - Spellbook Users Only

A staff kept within the Institution of Magic located in Tailteann. It's shape and functions adjust to its user's Arcane energy granting it unique effects per person to wield it.

This knuckle can be used as a spellcasting focus.
When used as a spellcasting focus, you gain a +2 bonus to spell attack rolls and to saving throw DCs of your spells.

Element Fusion: On your turn, when you cast a spell that does Fire, Cold, or Lightning damage, you can infuse it with any of the previously listed elements granting it unique properties and effects. The element must be different from the spell cast.

Fire: Enemies effected are knocked back 10 feet and must make a constitution save against your spell DC or be knocked prone

Ice: Multiple of the spell is cast but at lower potency each, and creatures effected lose 15 movement speed for one round. The change in potency is based on the spell.

Lightning: The attack or effect chains to targets within 20 feet from another equal to the spell slot cast. Enemies effected by the chained effect must make a constitution save against your spell DC or can't take their reaction till the start of their next turn.

You can use this feature a number of times equal to your proficiency bonus. Restoring uses on a long rest.

Mana Arts: Your unarmed strikes can use your intelligence modifier, and can deal force damage equal to 1d6 + your Intelligence modifier on a hit.
Whenever you make an unarmed strike or cast a spell, you can use your bonus action to make a melee spell attack to a creature within 30 feet. It deals force damage based on the spell level cast: 1d4 (Cantrip), 1d6 (Melee/1st/2nd), 1d8 (3rd/4th)


Attuned - Amulet of Proof against Detection and Location
Wondrous Item, Uncommon - Attunement
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

Equipment
None
Faction
Gougi Special
Stat Array
Starting Stats: Str - 14, Dex - 10, Con - 15, Int - 16, Wis - 11, Cha - 8

Languages: Common and Primordial

Class Features

Wizardly Quill: Create a special quill as a bonus action that can copy spells without ink, takes 2 minutes per slot level and can erase it's writings within 5ft using a bonus action.

Awakened Spellbook: This book can be used as a spellcasting focus, change a spell's damage type if you know another spell of the same level that deals that damage type and cast a ritual spell at it's normal casting time once per long rest.

Level 4 Feat - Dungeon Delver You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors and saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score.

Level 8 Feat - Keen Mind: +1 Intelligence, You always know which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.

Racial Features

Hard Steps: You are not affected by difficult terrain.

Earthen Mind: You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell once with this trait and regain expended uses when you finish a long rest.

Rock Solid: You have a solid, hard outer layer. When you are not wearing any armor, your AC is 12 + your Constitution modifier. You can use your rocky armor to determine your AC if the armor you wear would leave you with a lower AC. You can use a shield and still gain this benefit.

ASI Increase: +1 Constitution and +2 Intelligence.

Additional Features

Oasis of Filia (Ruin Dweller): +1 Intelligence, Detect Magic at will, Arcana and Investigation proficiency. +2 to saving throws on spells and traps.
Dungeons Known:
Maiz Prairie Ruins - Port Quilla
Longa Desert Ruins - Filia
Par - Vales

Image Ghost Inc. Training: Advantage on saving throws against effects from Aberrations.

Notes so I don't forget
Arcane Eye, Steel Wind Stike and Cone of Cold, Teleportation Circle

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

EpiGrass.

Statblock Type

Verum Character Sheet

Link/Embed