Starting Stats: Str - 14, Dex - 10, Con - 15, Int - 16, Wis - 11, Cha - 8
Languages: Common and Primordial
Class Features
Wizardly Quill: Create a special quill as a bonus action that can copy spells without ink, takes 2 minutes per slot level and can erase it's writings within 5ft using a bonus action.
Awakened Spellbook: This book can be used as a spellcasting focus, change a spell's damage type if you know another spell of the same level that deals that damage type and cast a ritual spell at it's normal casting time once per long rest.
Level 4 Feat - Dungeon Delver You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors and saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score.
Level 8 Feat - Keen Mind: +1 Intelligence, You always know which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.
Racial Features
Hard Steps: You are not affected by difficult terrain.
Earthen Mind: You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell once with this trait and regain expended uses when you finish a long rest.
Rock Solid: You have a solid, hard outer layer. When you are not wearing any armor, your AC is 12 + your Constitution modifier. You can use your rocky armor to determine your AC if the armor you wear would leave you with a lower AC. You can use a shield and still gain this benefit.
ASI Increase: +1 Constitution and +2 Intelligence.
Additional Features
Oasis of Filia (Ruin Dweller): +1 Intelligence, Detect Magic at will, Arcana and Investigation proficiency. +2 to saving throws on spells and traps.
Dungeons Known:
Maiz Prairie Ruins - Port Quilla
Longa Desert Ruins - Filia
Par - Vales
Image Ghost Inc. Training: Advantage on saving throws against effects from Aberrations.
Notes so I don't forget
Arcane Eye, Steel Wind Stike and Cone of Cold, Teleportation Circle
Class/Racial Features & Traits