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Sorrow Virago

Winged Tiefling Race
Kul Ta' Kana (Yakuza: Toju) Origin
Barbarian (Ancestral Guardian) 1 Class & Level
CN Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 16
+3
constitution 16
+3
intelligence 11
+0
wisdom 11
+0
charisma 10
+0
Total Hit Dice
Hit Die
1d+3
+2 proficiency bonus
+5 Strength
+3 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+0 Insight
+2 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
15
Hit Points
+3
Initiative
30ft Land/Fly
Speed
Unarmed 1d20+5 1d4+3 Bludgeoning
Restraint Wraps 1d20+5 No damage
Attacks
Languages
Common, Infernal


Barbarian Proficiencies
Light, Medium, and Heavy Armor
Simple, and Martial Weapons
Strength and Constitution Saving Throws
Perception and Survival


Origin
+1 Str
Skill Prof: Athletics & Intimidation

Proficiences
Gold: 0
Weaver's Tools
Various cloth and yarn/thread
Equipment
Madman - 15/15/14/11/11/10
Stat Array
Winged
You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor.


Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Hellish Resistance
You have resistance to fire damage.


Rage
On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.


Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.


Ancestral Protectors
While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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