Maya Karras | Character | DC Heroes | Statblocks & Sheets | World Anvil

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Maya Karras

DEX
10

 
STR
7

 
BODY
6

 
INT
10

 
WILL
8

 
MIND
5

 
INFL
9

 
AURA
9

 
SPIRIT
7

 
INITIATIVE
29
HERO POINTS
20

 

 

POWERS (* linked)


 
Spell Casting

 

 

BONUSES AND LIMITATIONS


 
Limitations: Distraction, Emotion, Magic, Witch Catcher, Power Sealing, and Overexertion.

 

 

SKILLS (* linked)


 
Astral Projection, Chrono kinesis, Conjuration, Elemental Manipulation, Electrokinesis, Energy Blasts, Healing, Hexing, Cursing, Illusions, Immobilization, Immortality, Invulnerability, Longevity, Mind Control, Memory Manipulation, Molecular Combustion, Necromancy, Portal Creation, Power Granting, Reality Warping, Resurrection, Scrying, Spell Creation, Telekinesis, Teleportation, Warding, and Potion Brewing.

 

 

DRAWBACKS


 
Mortality

 

 

OCCUPATION


 

 

 

WEALTH


 
7 ( Appox Annual Income : $150,000) ( Appox Annual Income : $12,000,000,000)

 

 

EQUIPMENT


 

 

 

SUBPLOTS


 

 
 

 

ATTRIBUTE BREAKDOWN


 
Attribute
Benchmark <span class="attr_bench">(based on current attributes above)</span>

 
DEX (Dexterity)
This person possesses the best agility that is humanly possible.

 
STR (Strength)
The individual has superhuman strength, enough to bend a steel crowbar. Lifting range: 3 - 6 tons

 
BODY (Body)
The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

 
INT (Intelligence)
This person's intellect equals a professional who is one of three world authorities on a subject.

 
WILL (Willpower)
This individual possesses the resolve to conquer any human fear or rational threat, save death.

 
MIND (Mind)
This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.

 
INFL (Influence)
This individual's personality is strong enough to attract the attention of leaders and citizens of many separate nations.

 
AURA (Aura)
This individual can alter the opinions of various citizens across the world and is capable of generating a cult following within a region the size of a country.

 
SPIRIT (Spirit)
The individual is capable of enduring several major crises without a loss of resolve.

 

Created by

imahogwartsdropout.

System

DC Heroes

Statblock Type

Character

Link/Embed