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Pepper Fontiair

Half-Elf Race
N/A Origin
Revised Ranger 1 Class & Level
True Neutral Alignment
N/A Deity
N/A Faction
N/A Rank/Position
N/A Loyalty
N/A Company

Strength 13
+1
Dexterity 19
+4
constitution 16
+3
intelligence 10
+0
wisdom 16
+3
charisma 9
-1
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+3 Strength
+6 Dexterity
+3 Constitution
+0 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+6 Acrobatics
+5 Animal Handling
+0 Arcana
+1 Athletics
-1 Deception
+0 History
+3 Insight
-1 Intimidation
+2 Investigation
+3 Martial
+5 Medicine
+0 Nature
+5 Perception
-1 Performance
-1 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+5 Survival
skills

 
0
MV
0
Prestige
0
Attunement Slots
15
Armor Class
13
Hit Points
+4
Initiative
30
Speed
WeaponAttackDamageExtra Info
Spineshot Bow 1d20+6 1d6+4 No disadvantage at short range
Dagger 1d20+6 1d4+4
Attacks
Weapons
Simple Weapons, Martial Weapons
Armor
Light Armor, Medium Armor, Shields
Tools
Herbalism Kit
Languages
Common, Elvish, Sylvan, Dwarvish (from Ranger 1)


Skills
Stealth, Survival, Perception, Acrobatics, Medicine, Animal Handling, Investigation
Saving Throws
Strength, Dexterity

Proficiences
None (yet)
Spellcasting
Gold: 0
_____________________________________________

Weapons
Spineshot Bow
Dagger x 2


Ammo
20 Arrows


Armor
Leather armor


Adventuring Gear
Quiver
Backpack
Bedroll
Mess Kit
Tinderbox
Torches x 10
Rations x 10
Waterskin
Hempen Rope (50 feet)


Potions
none

Equipment
N/A
Faction
N/A
Stat Array

Ranger (Revised)


Favored Enemy (Beasts)
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.

Choose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.


Natural Explorer
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
-You ignore difficult terrain.
-You have advantage on initiative rolls.
-On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
-Difficult terrain doesn't slow your group's travel.
-Your group can't become lost except by magical means.
-Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
-If you are traveling alone, you can move stealthily at a normal pace.
-When you forage, you find twice as much food as you normally would.
-While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

SuperPotatoSupreme.

Statblock Type

Verum Character Sheet

Link/Embed