Ray of Sickness | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Player's Handbook

Ray of Sickness

1-level Necromancy

Casting Time: 1 Action
Range/Area: 60 ft
Components: Verbal, Somatic
Duration: Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Available for: Sorcerer, Wizard, Alchemist, Death Domain, One Above Death

Created by

Lord Retrospect.

Statblock Type

Spell

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