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Vera Baráth

Ghostwise Halfling Race
Wendigo Soul Origin
Life Cleric 1 Class & Level
Lawful Good Alignment
Viderick Deity
The Hkari Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 15
+2
intelligence 10
+0
wisdom 16
+3
charisma 12
+1
Total Hit Dice 1
Hit Die
1d1d8+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+4 Constitution
+2 Intelligence
+7 Wisdom
+5 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+0 Arcana
+0 Athletics
+1 Deception
+0 History
+5 Insight
+1 Intimidation
+0 Investigation
+3 Martial
+5 Medicine
+0 Nature
+3 Perception
+1 Performance
+1 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 

MV

Prestige
1
Attunement Slots
19
Armor Class
20
Hit Points
+3
Initiative
25
Speed
WeaponAttackDamage
Mace 1d20+2 1d6
Dagger 1d20+5 1d4+3
Guiding Bolt 1d20+5 4d6
Attacks
Armor: Light armor, medium armor, shields, heavy armor
Weapons: All simple weapons
Tools: Smith's Tools
Saving Throws: Wisdom, Charisma
Skills: Medicine (Cleric), Religion (Cleric), Insight (Lip Service)
Proficiences
Cantrips: Mending, Word of Radiance, Sacred Flame
Level 1: Bless, Cure Wounds, Healing Word, Guiding Bolt, Shield of Faith, Sanctuary
Spellcasting
Armor: Hkari Plate, Leather Armor
Weapons: Mace, Dagger
Bandoliers x2
Potions of Healing x3
Priest's Pack
Holy Symbol
Traveler's Clothes
Smith's Tools
Pouch of 10g
Equipment
The Hkari
Faction
Mad Man
Stat Array
Age: 21
Languages: Common, Halfling, Wicked
Badlands: +10 HP, +2 All Saving Throws
Wendigo Soul: Whenever an enemy you can see within 10ft rolls a 1 on a d20 roll, you are healed for 3 hit points as you feed on the misfortune of others.
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. (Ghostwise Halfling)
Brave: You have advantage on saving throws against being frightened. (Ghostwise Halfling)
Silent Speech: You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. (Ghostwise Halfling)
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Disciple of Life: Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
Fadesteel Gorget: Whenever you would be subject to a critical hit, you reduce the damage taken by 5.
Blazing Glory: In True Combat (combat against a threatening foe), when you roll a 20 on an attack roll, you gain a stack of Blazing Glory. For each stack of Blazing Glory that you have, you deal an additional 5 damage of the weapon or spell's original type against hostile creatures. Additionally, you score a critical hit on a 19 or a 20 when attacking an outsider, which is further increased by 1 if you have the Improved Critical or Superior Critical features as appropriate, and you gain a stack of Blazing Glory if you score a critical hit in this way. All stacks of Blazing Glory fade when True Combat ends.
Magic Item Crafting Bonus: Crafting magical items at the Hkari's faction forge increases crafting speed by 25%.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

KanaXM.

Statblock Type

Verum Character Sheet

Link/Embed