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Fidi Ouro

Yuan Ti Pureblood Race
Entertainer (Gladiator) Origin
Paladin (Watchers) 4 Class & Level
Lawful Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 16
+3
constitution 16
+3
intelligence 11
+0
wisdom 12
+1
charisma 20
+5
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+4 Strength
+3 Dexterity
+5 Constitution
+0 Intelligence
+3 Wisdom
+7 Charisma
saving throws
+5 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics
+5 Deception
+0 History
+3 Insight
+5 Intimidation
+0 Investigation
+0 Martial
+1 Medicine
+0 Nature
+1 Perception
+7 Performance
+5 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills

 
6
MV

Prestige

Attunement Slots
18
Armor Class
37
Hit Points
+3
Initiative
30
Speed
Whip (Reach) 1d20+6 1d4+4 Slashing
Warhammer 1d20+6 1d8+4 Bludgeoning
Warhammer (Versatile) 1d20+6 1d10+4 Bludgeoning
Javelin (30/120) 1d20+6 1d6+4 Piercing
Attacks
Skills
Athletics(Paladin)
Insight(Paladin)
Acrobatics(Entertainer)
Performance(Entertainer)


Tools
Disguise Kit(Entertainer)
Pungi(Shawm)


Equipment
Simple, Martial Weapons
Light, Medium, Heavy Armors


Languages
Common, Abyssal, Draconic

Proficiences
DC: 15
ATK+7

Poison Spray

1st Level
Alarm, Detect Magic

Bless, Ceremony, Heroism, Protection from Good and Evil, Shield of Faith, Wrathful Smite

Channel Divinities
Watchers Will
You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.

Abjure the Extraplanar
You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the Dodge action.

Spellcasting
Whip
Warhammer
Longsword
Shortsword
Shield|Holy Symbol
5x Javelin
Explorer's Pack
Chain Mail
Costume Clothes
Handy Haversack
Belt Pouch
2x Healing Potion
715gp
25gp silver dust
10gp gem
10 ancient elven gold

Trust of Solas Paladins x2
Equipment
Yuan Ti
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.


Paladin
Divine Sense: 6 uses
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level Ă— 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Fighting Style:Cracking Shot Whenever you land an attack with a whip, you can use your bonus action to force the enemy to make a wisdom save equal to 8+your proficiency modifier + Charisma modifier. If they fail, they suffer a -2 to hit until the end of your next turn.

Divine Smite.Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.


Gladiator
By Popular Demand
You can always find a place to perform in any place that features combat for entertainment—perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.


Level 4: Res Con
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Narroth.

Statblock Type

Verum Character Sheet

Link/Embed