Remove these ads. Join the Worldbuilders Guild

Senga Falhófnir

Centaur Race
Origin
Twilight Cleric 2 Class & Level
NG Alignment
Selune Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 12
+1
constitution 14
+2
intelligence 15
+2
wisdom 20
+5
charisma 16
+3
Total Hit Dice 1
Hit Die
1dd8+2
+2 proficiency bonus
+3 Strength
+1 Dexterity
+2 Constitution
+2 Intelligence
+7 Wisdom
+5 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+2 Arcana
+5 Athletics
+3 Deception
+2 History
+5 Insight
+0 Intimidation
+2 Investigation
+0 Martial
+7 Medicine
+2 Nature
+7 Perception
+1 Performance
+3 Persuasion
+4 Religion
+1 Sleight of Hands
+1 Stealth
+7 Survival
skills

 
1
MV

Prestige

Attunement Slots
18
Armor Class
19
Hit Points
+1
Initiative
40
Speed
Centaur Longspear 1d20+5 1d8+3
Centaur Longspear (Versatile) 1d20+5 1d10+3
Short Bow 1d20+3 1d6+1
Centaur Hooves 1d20+5 1d4+3
Attacks
Weapons:
Simple, Martial

Armor:
Light, Medium, Heavy

Skills:
Insight (Cleric)
Religion (Cleric)
Survival (Centaur)
Athletics (Background)
Perception (Background)
Tool (Background)

Languages
Common, Sylvan
Proficiences
Cantrips:
Guidance, Toll the Dead, Word of Radiance

1st Level:
Faerie Fire, Sleep Shield of Faith, Bless, Healing Word, Cure Wounds, Inflict Wounds, Create or Destroy Water
Spellcasting
Longspear
Chainmail
Shield/Holy Symbol
Shortbow + 20 Arrows
Explorer's Pack
9 Shortswords
200 gp
Equipment
Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Cleric
Darkvision 300', can share with 5 people for 1 hour/ long rest

Vigilant Blessing - Touch Adv on Initiative till rolled or used again

Turn Undead - As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Twilight Sanctuary - As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

You grant it temporary hit points equal to 1d6 plus your cleric level.
You end one effect on it causing it to be charmed or frightened.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Narroth.

Statblock Type

Verum Character Sheet

Link/Embed