1-level
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any character in the area when the spell is cast is also outlined in light if she fails a Dexterity saving throw. For the duration, objects and affected characters shed dim light in a 10-foot radius.
Any attack roll against an affected character or object has advantage if the attacker can see her, and the affected character or object can’t benefit from being Invisible.