Command
1-level
Casting Time 1 action
Range 60 feet
Duration 1 round
You give the subject a single one- or two-word
command — many minsters prefer to use the ancient commands of the Old Ones, but any command
will do. The target must succeed on a Wisdom
saving throw, or she must obey the command
to the best of her ability at her earliest opportunity.
If the target is unable to follow your command, the
spell ends. The spell has no effect if the target is
immune to being Charmed, or if your command
is directly harmful to her.
Some typical commands and their effects follow.
You might issue a command other than one
described here. If you do so, the Guide determines
how the target behaves.
- Come! On her turn, the subject moves
toward you as quickly and directly as possible.
The character may do nothing but
move during her turn.
- Drop It! On her turn, the subject drops
whatever she is holding and ends her turn.
She can’t pick up any dropped item until
her next turn.
- Heel! The subject stands in place. She may
not take any move actions.
- Lay Down! On her turn, the subject falls
to the ground and remains Prone until the
spellcaster’s next turn.
- Run! On her turn, the subject moves away
from you as quickly as possible until the
spellcaster’s next turn. She may do nothing
but move during her turn, and she
provokes attacks of opportunity for this
movement as normal.
Calling(s): Minister