1-level
You attempt to charm a person you can see within range. She must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting her. If she fails the saving throw, she is Charmed by you until the spell ends or until you or your companions do anything harmful to her. The Charmed character regards you as a friendly acquaintance. When the spell ends, the character knows she was Charmed by you.