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Zobha Prakopa

Satyr (Coltha) Race
Folk Hero Origin
Barbarian 6 Class & Level
True Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 16
+3
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 13
+1
Total Hit Dice 12
Hit Die
1d12+3
+2 proficiency bonus
+6 Strength
+3 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+0 Arcana
+8 Athletics
+1 Deception
+0 History
+2 Insight
+3 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+2 Nature
+2 Perception
+3 Performance
+3 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 
13
MV

Prestige

Attunement Slots
16
Armor Class
61
Hit Points
+3
Initiative
30
Speed
Attacks
Saves: Strength, Constitution
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Skills: Athletics, Animal Handling, Survival, Nature, Perception, Insight, Performance, and Persuasion
Languages: Common, Sylvan
Tools: Carpenter's Tools

Proficiences
An explorer's pack, and four javelins
2 handaxes
Greatsword+1(Thanks to Balk)
A set of artisan's tools (Carpenter's Tools), a shovel, an iron pot, a set of common clothes, and a belt pouch
50gp, Handy Haversack, and Adventurer Guild Membership
Runic Circle of the Flow
6x Healing potion
25 gp of silver dust.
200gp
300gp worth of diamond dust
1 Bottle of Spider Poison (flavored Drow Poison)
Nightmare Prevention Cap
+1200gp-300g-1sp

----Focused Fury----
Maul - Weightless - Soulchain Attunement

Scarred and carved by ancients hands, this maul possesses veins of psionic power that embolden your strikes, making you hit harder and focus your ancestors ire upon those who would go against you and your allies.

Wellspring of Fury. You can harness the rage within you and your ancestors to bring mental anguish up on them. As a bonus action you can expend one of your Rage's to make this weapon deal an extra 1d6 psychic damage on a hit for the next minute.

Focus Down. When you damage a creature whilst Wellspring of Fury is active, they become marked. When you are within 5 feet of the marked creature and they attack a creature other than you, you can use your reaction to make an opportunity attack against the marked creature. When you mark another creature, the previously mark fades.
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---------rp Stuff----------
Shutter Shades
A strange wineskin
Fake Cat Ears
Fuzzy Boots
A frilly rainbow skirt
Lolipops
Pants with chains and SO MANY GODDAMN POCKETS
A very cool hat

200gp, a small metal bauble portraying the Technomancer, and a copy of the following magic item...

Glowsticks
A small rod in strange, unnatural packaging. Seems to be from another place entirely.

As an action you can bend this strange object. After doing this it returns to its original shape. After doing this it releases bright light in a 5 foot area around you, dim light extending for an additional 5 feet.

When you bend the glowstick in this way, you can choose the colour it becomes from the following list: Red, Blue, Green, Yellow, Purple, Pink, Orange.
This item remains active for one minute, after which the light fades. You can use this effect once per dusk.

This item has no gold value and cannot be sold.
-----------------------------------
Equipment
[16,16,14,13,11,10]
Stat Array
Jaded
The effects of the feywild on generations of satyrs have given them resistance to certain mental effects. You are immune to the charmed condition and have advantage on saving throws against enchantment spells and effects.


Darkvision
Accustomed to forest life, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Fey Spirit - Mindful
You have proficiency in Insight. You know one cantrip of your choice from the druid or wizard spell list. Wisdom is your spellcasting ability for it.


Zen
You enter a zen while raging, connecting with the souls of your ancestors. Each time you take damage while raging you gain a stack of ancestral power. You can expend ancestral power in two ways:
  • As a reaction to being forced to make a mental saving throw, you can expend all stacks of ancestral power to give you a bonus to that mental saving throw equal to the amount of stacks expended.
  • As a bonus action, you can expend a single stack of ancestral power to grant your next attack 1 additional force damage.
  • You can have a total amount of ancestral power equal to half your proficiency bonus and any ancestral power you had disappears once you stop raging.


    Calm Emotions
    You can cast *calm emotions, which you can concentrate on while you are under the effects of Rage. The DC of which is equal to 8 + your proficiency bonus + your Constitution modifier. After you cast the spell in this way, you can't use this feature again until you finish a long rest. While concentrating on this spell you make concentration checks as per normal rules.


    Rage
    You have advantage on Strength checks and Strength saving throws.
    When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
    You have resistance to bludgeoning, piercing, and slashing damage.


    Danger Sense
    At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.


    Reckless Attack
    Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.


    <h2>Feat/asi</h2>
    Level 4: Skill Expert --> +1 STR, Prof Insight, Expertise Athletics
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Dracoblader.

    Statblock Type

    Verum Character Sheet

    Link/Embed