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Enris Ekkil

Aarakocra Race
Outlander Origin
Ranger 4 Class & Level
True Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 7
-2
Dexterity 18
+4
constitution 12
+1
intelligence 12
+1
wisdom 16
+3
charisma 10
+0
Total Hit Dice 4
Hit Die
1d10+1
+2 proficiency bonus
+0 Strength
+6 Dexterity
+1 Constitution
+1 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+6 Stealth
+5 Survival
skills

 
7
MV

Prestige
1
Attunement Slots
17
Armor Class
33
Hit Points
+4
Initiative
50 fly, 25 walk
Speed
Attacks
Common, Aarokocra, Auran, Sylvan, Elven, Flute, All weapons
Proficiences
Mage Hand
2 lvl 1 Slots:
Cure Wounds
Hunter's Mark
Entangle
Faerie Fire
Spellcasting
1346GP
Bladed Longbow, Longbow - 39 arrows, Hand Crossbow, +1 Hand Crossbow - 30 bolts, Two shortswords, Explorer's Pack, Studded Leather Armor, A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, haversack, AG Membership, 6 Vials, 2 Healing potions, Darkmantle Tentacle - Acts as a whip. If used to attack a ceiling or wall, it sticks to the wall for 1d4 rounds. During this time, the wielder of the Tentacle cannot be moved further than 10 feet from the point where the tentacle is attached. Flail Snail Shell. Half Plate Armor
Dark Shard message stone. - Cast message to someone with a corresponding stone (Axilia, Vess, Kei, Zadar, Zodos). Hand Mirror.

Ring of Vision - Non Attunement - Wondrous (Ring)
While wearing this ring, you gain darkvision for 30 feet, and if you already have darkvision, the range is increased by an additional 30 feet. This ring also changes size to fit wearer.

Bag of Tricks:
Awakened Shrub - 1
Baboon - 2
Blood Hawk - 3
Boggle - 4
Darkling - 5
Eagle - 6
Flying Sword - 7
Flying Shield - 8
Giant Centipede - 9
Giant Fire Beetle - 10
Giant Rat - 11
Jackal - 12
Myconid Sprout - 13
Octopus - 14
Servitor Thrull - 15
Twig Blight - 16
Vegepygmy - 17
Winged Thrull - 18
Equipment
Favored Enemy - Beast
+2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Natural Explorer
You ignore difficult terrain.
You have advantage on initiative rolls.
On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Archery
You gain a +2 bonus to Attack Rolls you make with Ranged Weapons.

Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:
The attack's target takes 1d6 piercing damage from the swarm.
The attack's target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.
You are moved by the swarm 5 feet horizontally in a direction of your choice.

Crossbow Expert
Thanks to extensive practice with the crossbow, you gain the following benefits:
You ignore the loading quality of crossbows with which you are proficient.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Glitch_Wizard.

Statblock Type

Verum Character Sheet

Link/Embed