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Feran Sawol

Vedalken Race
Somewhere (probably) Origin
Rogue 3 Class & Level
Chaotic Neutral Alignment
Tymora Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 20
+5
constitution 14
+2
intelligence 16
+3
wisdom 12
+1
charisma 10
+0
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+7 Dexterity
+2 Constitution
+5 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+7 Acrobatics
+1 Animal Handling
+5 Arcana
+0 Athletics
+0 Deception
+3 History
+3 Insight
+0 Intimidation
+5 Investigation
+0 Martial
+1 Medicine
+3 Nature
+3 Perception
+0 Performance
+0 Persuasion
+3 Religion
+7 Sleight of Hands
+9 Stealth
+1 Survival
skills

 
3
MV

Prestige
3
Attunement Slots
16
Armor Class
21
Hit Points
+5
Initiative
30
Speed
Attacks
Skills
Slight of Hand (Vedalken +1d4)
Acrobatics (Rogue)
Arcana (Background)
Insight (Background)
Investigation (Rogue)
Perception (Rogue)
Stealth (Rogue)(Expert)

Tools
Theives Tools (Expert)
Forgery Kit (Vedalken +1d4)
Glassblowers tools (background)

Saving Throws
Dexterity
Intelligence

Languages
Common
Thieves Cant
Primordial
Elven

Proficiences
Money
32 Platinum
567 gold
8 silver
3 copper

Weapons
2x Shortswords
1x Hand Crossbow
1x Water Dagger
20x Bolts

Armor/other worn gear
Leather Armor

Backpack
Thieves Tools
Forgery Kit
Bedroll
Mess Kit
Tinderbox
Waterskin
10x Torches
10x Rations
50 ft hempen rope
2 potion of healing

Mimic of Holding
Beucephalus Beast Horn
Fist sized Ruby

Equipment
Vedalken
Vedalken
Vedalken Dispassion: You have advantage on all Intelligence, Wisdom, and Charisma saving throws.
Tireless Precision: Gain proficiency in (Sleight of Hand) and (Forgery Kit) and whenever you make an ability check with them roll 1d4 and add the result to the checks total. (Once per long rest.)
Partially Amphibious: You can breath underwater for up to 1 hour. Once you've reached that limit you cannot use this trait again until after a long rest.

Rogue
Soulknife Rogue
Expertise: Level 1: Stealth, Thieves Tools.
Sneak Attack: 1d6
Thieves Cant

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
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