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Vance Forgeheart

Quetzalcoatl (Mark of Creation) Race
Badlands (Wendigo Soul) Origin
Fighter 1 Class & Level
Chaotic Neutral Alignment
Ezokhine Deity
Factionless Faction
N/A Rank/Position
N/A Loyalty
N/A Company

Strength 16
+3
Dexterity 11
+0
constitution 16
+3
intelligence 10
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 1
Hit Die
1d1d10+3
+2 proficiency bonus
+7 Strength
+2 Dexterity
+7 Constitution
+2 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+3 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
19
Armor Class
23
Hit Points
+0
Initiative
30/30
Speed
Attacks
Smith's, Mason's, and Jeweler’s Tools.
Simple-Martial Weapons and Light-Heavy Armor.
Athletics, Martial, Perception, Survival.
Proficiences
Chain Mail.
Longsword, Shield.
x2 Handaxes.
Explorter's Pack.
Common Clothes.
Equipment
Factionless
Faction
The Madman
Stat Array
Quetzalcoatl (Mark of Creation) BS when released.
Origin
Badlands
A fallow and vast wasteland of forgotten dreams and broken spirits. The Badlands, aptly named, is home to the exiled, desperate or destitute. However, even in this hopeless and terrible place, there is a light of life. Badlanders are extremely few in number and even less in number are those who leave their broken home. All Badlanders receive the following benefits as well as list of sub-types.
Badlanders are haught and resilent. You gain a +10 to your maximum hitpoints.
You gain a +2 bonus to all saving throws.
Wendigo Soul
Those born while their mothers are eaten by their fathers, birth the Wendigo Soul. The survival of such a child, a miracle, the life of the adult a curse.
Whenever an enemy you can see within 10ft rolls a 1 on a d20 roll, you are healed for 3 hit points as you feed on the misfortune of others.

Fighting Style
Defense
While you are wearing armor, you gain a +1 bonus to AC.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Haon450.

Statblock Type

Verum Character Sheet

Link/Embed