Holy Aura | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules

Holy Aura

8-level Abjuration

Casting Time: 1 Action
Range/Area: Self (30ft Sphere)
Components: Verbal, Somatic, Material
Materials: A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text
Duration: Concentration, 1 Minute
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.
Available for: Cleric

Created by

Lord Retrospect.

Statblock Type

Spell

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