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Ad'drein Doraan in Dungeons & Dragons 5e

Ad'drein Doraan

Half-Elf Race
Majital - Ruin Dweller Origin
Fighter 2 Class & Level
Lawful Neutral Alignment
Iass Deity
The Steel Saints Faction
Member Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 14
+2
constitution 16
+3
intelligence 12
+1
wisdom 10
+0
charisma 13
+1
Total Hit Dice 2
Hit Die
1d10+3
+2 proficiency bonus
+3 Strength
+2 Dexterity
+3 Constitution
+1 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+1 Arcana
+3 Athletics
+1 Deception
+1 History
+0 Insight
+1 Intimidation
+1 Investigation
+0 Martial
+0 Medicine
+1 Nature
+0 Perception
+0 Performance
+1 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
22
Hit Points
+0
Initiative
30
Speed
Twin Talons 1d20+51d6 piercing
Shortsword 1d20+51d6 piercing
Light Crossbow 1d20+41d8 piercing
Attacks
light armor, medium armor, heavy armor, shields
simple weapons, martial weapons, twin talons

Acrobatics
Preception
Investigation
Survival
Athletics
Intimidation
Arcana

Proficiences
chain mail / +1 chain shirt
Fadesteel helm
Twin Talons
Shield/Shortsword
a light crossbow and a crossbow bolt case with 20 bolts
explorers pack
Bone dice


Equipment
The Steel Saints
Faction
Mad Man
Stat Array
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Short rest

ACTION SURGE: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Short Rest

Ruin Dweller: +2 bonus to saving throws vs spells

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Languages: Common, Elven, Draconic
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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