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Falcon Bladeweaver

Elf Race
Tyr's Drop Origin
Ranger Hunter Conclave 18 Class & Level
Lawful Good Alignment
Me Deity
The Prism 7 Faction
The First Ranger Rank/Position
Loyalty
My Friends Company

Strength 20
+5
Dexterity 16
+3
constitution 14
+2
intelligence 10
+0
wisdom 13
+1
charisma 11
+0
Total Hit Dice
Hit Die
1dd10+2
+6 proficiency bonus
+5 Strength
+3 Dexterity
+2 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+0 Arcana
+11 Athletics
+0 Deception
+0 History
+7 Insight
+0 Intimidation
+0 Investigation
+1 Martial
+1 Medicine
+6 Nature
+7 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+11 Survival
skills

 
10000000
MV
20
Prestige
3
Attunement Slots
14
Armor Class
0
Hit Points
+3
Initiative
35
Speed
Attacks
Weapon Master
saves: Strength, Dex
Skills: Athletics, Nature, Insight (perception bonus from race)
Proficiences
Cure wounds - 1st
Ensnaring Strike - 1st
Freedom of Movement - 4th
Steel Wind Strike - 5th
Zephyr Strike - 1st
Lesser Restoration - 2nd
Find Traps - 2nd
Conjure Woodland Beings - 4th
Wind Wall - 3rd
Speak with Animals - 1st
Hunter's Mark - 1st
Spellcasting
2 useless longswords and a fancy cloak with a green triangle clasp
Equipment
The Prism 7
Faction
The Mad Man
Stat Array
Lv1 - Favored Enemy - Monstrosities: +4 damage with weapon attacks. Advantage on wisdom survival checks to track, and intelligence checks to recall information.
- bonus language: dwarves
- Natural Explorer: Ignore Difficult Terrain, adv. on initiative rolls + attacks against creatures that have not acted.

Lv2 - Spellcasting
-Fighting Style: Two-weapon fighting: Add ability mod. to damage of second attack.

Lv3 - Primeval Awareness: Innate ability to communicate with Beasts. Can spend 1 minute to determine if any favored enemies are nearby. If multiple, learn of all.
-Ranger Conclave - Giant Killer: When Larger or Larger creature within 5ft hit or misses me, I may react with an immediate attack if I can see it.

Lv4 - Ability Score Imp. : +2Str

Lv5 - Ranger Conclave Feature - Extra Attack: Attack twice when taking the attack action.

Lv6 - Greater Favored Enemy - Giant: Additional Language(Giant), adv. on saves vs. greater favored enemy.

Lv7 - Ranger Conclave Feature - Defensive Tactics - Multi Attack Defense: +4ac when struck, to subsequent attacks by the same attacker

Lv8 - Ability Score Imp.(+2Str)
-Fleet of Foot: Dash as Bonus Action

Lv10 - Hide in Plain Sight: -10 to wis(perception) checks against me, if hiding and standing still. Can maintain if motionless until found.

Lv11 - Ranger Conclave Feature - Multiattack - ASK ARCADUM ABOUT COOL STUFF FOR VOLLEY.

Lv12 - Ability Score Imp.(Dual Wielder Feat Taken: +1 AC when dual wielding, can draw both weapons as 1 action instead of 2,)
Lv14 - Vanish: Hide as bonus Action, cannot be tracked by nonmagical means, unless I allow it.

Lv15 - Ranger Conclave Feature - Superior Hunter's Defense - Evasion: You know what it does, you retard.

Lv16 - Ability Score Imp. (+1Str, +1wis)

Lv18 - Feral Senses: When Attacking a creature I cannot see: There is no disadvantage on attack rolls against it. Aware of the location of invisible creatures within 30ft of me, if the creature isn't hidden and I am not blind or deaf.
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Racial Stuff
+2dex, +1wis
-Darkvision 60'
-Keen Senses: prof. in Perception
-Fey Ancestry: Adv. vs. Charm and Immune to sleep magic
-Trance: sleep only 4hrs per day for full rest.
-Languages: Elvish, Common (Bonus dwarf and giant from class)
-Elf weapon training: prof. in Long/Short Sword, and Long/Shortbow
-Fleet of Foot: 35ft Movement
-Mask of the WIld: Can hide when only lightly obscured by nature.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Falcon_Bladeweaver.

Statblock Type

Verum Character Sheet

Link/Embed