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Diomedes Deipyle

Shar'kai Race
The Path of the Ael Origin
Barbarian 1 Class & Level
Lawful Evil Alignment
Deity
The Great Coven Faction
Member Rank/Position
0 Loyalty
Company

Strength 18
+4
Dexterity 15
+2
constitution 14
+2
intelligence 12
+1
wisdom 11
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d12+2
+2 proficiency bonus
+6 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+1 Arcana
+6 Athletics
+0 Deception
+1 History
+0 Insight
+0 Intimidation
+1 Investigation
+2 Martial
+0 Medicine
+3 Nature
+2 Perception
+0 Performance
+0 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
14
Armor Class
14
Hit Points
+2
Initiative
30
Speed
Double-Bladed Scimitar 1d20+6 2d4+4
Handaxe 1d20+6 1d6+4
Javelin 1d20+6 roll:1d6+4]
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics, Martial, Nature, and Perception
Proficiences
Double-Bladed Scimitar
Handaxes x2
Explorer's Pack - Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Javelin x4


Equipment
The Great Coven
Faction
The Mad Man
Stat Array
Shar'kai Ability Score Increase +2 Str, +1 Int

Darkvision – Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses – You have proficiency in the Perception skill.

Not Yet – You have advantage on death saving throws.

Trance – Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.

Languages – You can speak, read, and write Common and Sharkai.

Sharkai Weapon Training – You have proficiency in three two-handed weapons of your choice.

Glory of Aladine – When you defeat a creature, you are healed for a total amount of hit points equal to your character level + your Constitution modifier. Once this ability is triggered, it cannot be triggered again until you complete a short or long rest.

Unbroken – You ignore the first level of exhaustion you would take. You must complete a long rest before you can use this ability again.

The Path of Ael - Shar'kai's ambitions are versatile and they either excel or perish in their culture. You gain a +1 to any ability score of your choice (Strength). All Shar'kai are warriors from their tests in youth. You gain Skill Prof – Martial. You gain an additional use of the Glory of Aladine before you must rest. Whenever you use the Glory of Aladine, you may make an attack with your weapon against another creature that is within 30ft of you as a bonus action.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ccmcca02.

Statblock Type

Verum Character Sheet

Link/Embed