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Inquisitive

Base Changes

  • Eye for Detail buffed (3rd)
    • You ignore disadvantage when attacking invisible foes you’ve detected
  • Insightful Fighting buffed
    • You add your proficiency bonus to damage against targets affected by Insightful Fighting
Private Eye Bounty Hunter
4th No Stone Unturned
  • Passive
  • Modifies your Investigation skill
  • When you make an Intelligence (Investigation) check to search an area, you are aware of the comings and goings in the last day. You can determine approximately how many people have moved through the area, and any outliers in terms of size or shape. You can approximately reconstruct any combat that took place in the area as well
There's a Price on Your Head
  • Modifies Insightful Fighting
  • You designate one enemy as your bounty. As long as the target is within one mile of you, you always have sneak attack against this enemy and are able to track their movement. You can use this ability a number of times equal to your Wisdom modifier (minimum 1)
  • Recharge: Long Rest
8th Ask Questions First
  • Passive
  • When you roll initiative, roll an Insight check. Each enemy with initiative lower than the result doesn't view you as a threat (won't attack you first), and you have advantage on your first attack against them.
Shoot First
  • Passive
  • When you roll initiative, you can choose to accept the result, or replace it with an Insight check.
  • You can make an extra attack in the first round of combat that deals 3W damage. (5W against your bounty)
12th Shoot Later
  • Requires Ask Questions First
  • Replaces one attack on your turn
  • Make a single, precise attack against an enemy you have advantage against. If it hits, the attack deals an extra 4d10 damage.
  • Miss: The attack deals an extra 2d10 damage
  • Recharge: Long Rest
Ask Questions Later
  • Requires Shoot First
  • Speed: 1 bonus action
  • You make an Intimidate check against a target you've already attacked this combat, contested by their Wisdom save. If you succeed, they are stunned until the end of your next turn (Your bounty gains one level of exhaustion)
  • Recharge: 4-6
16th Wrong place, wrong time
  • Reaction: An enemy attacks you
  • You, an innocent bystander, redirect an attack intended for you. The enemy instead attacks a target within 10ft. of you. The attack must be able to hit this new target
  • Recharge: Short Rest
Nowhere to Run
  • Reaction: An enemy moves more than 5ft.
  • You throw a bolas at an enemy, tying their legs together on the ground. They must succeed on a Dexterity saving throw (DC 8 + Prof + Wisdom modifier) or lose the rest of their movement and be knocked prone (Your bounty has disadvantage on the saving throw)
  • Recharge: 4-6
19th Flawless Perception
  • Passive
  • You gain truesight out to 120 ft.
  • You can determine an enemy's resistances, vulnerabilities and immunities by looking at them
  • Your critical range becomes 18-20
Bring them in Cold
  • Passive
  • In addition to any other effects, against your bounty, your weapon gains the properties of a Vorpal Sword. It ignores resistance to either piercing, slashing, or bludgeoning, depending on your weapon.

 


Created by

Aphextf.

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