Income | 2 |
Income test | |
0 | |
Hand terminal, Knife, Proximity mine (x1), Vac suit, Modified jumpsuit, carryall, 2 days of rations, sleeping bag, Compound Bow(major action shoots every other): 3d6+ Accuracy w/ bows focus = Damage 3d6 + Perception, maximum range is 100 meters (20 arrows) |
Accuracy | 3 |
Bows: Proficiency with string-fired weapons, from a hand-drawn compound bow to a mechanical crossbow. | |
Communication | 4 |
Seduction: Getting attention through romantic and sexual allure. | |
Constitution | 1 |
Dexterity | 0 |
Fighting | 1 |
Intelligence | 2 |
Demolitions: Identifying, using, and safely handling explosives, as well as understanding their effects and detonation methods. | |
Perception | 2 |
Strength | 0 |
Willpower | 0 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Knife | 1d6+DEX | |
Unarmed | 1d3+STR | |
Proximity Mine | 3d6 | |
2-meter radius | ||
Compound Bow | 3d6+2 | |
To hit - 3d6 + (Accuracy + Bows) |
Initiative | ||
Level | 2 | |
Experience | ||
Fortune | 14 | |
Speed (10+DEX) | 10 | |
Move (Speed) | 10 | |
Run / Charge (Speed x2) | 20 | |
Penalty (to all tests) |
Defense | 10 | |
Toughness | 1 | |
Armor Bonus | 0 | |
Armor Type: None | ||
Armor Penalty (to DEX based tests and Speed) | 0 | |
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Attractive | novice |
N: Your presence is as stunning upon the second impression as it is on the first. You can use the Making an Entrance social stunt a second time at any point of an encounter. Also, if an NPC could be attracted to you, their initial attitude is one step more favorable towards you. See Social Encounters in Chapter 5 for details. | |
Carousing | novice |
N: You can drink other people under the table. When making Constitution (Tolerance) tests as part of an advanced test, you gain a +1 bonus to the result of each Drama Die. | |
Tactical Awareness | novice |
N: You can take the Melee Attack or Ranged Attack action at any point during your movement. Normally you would have to finish your movement before attacking. | |
Contacts | novice |
N: You can attempt to make a contact out of an NPC with a Neutral or better attitude toward you with a successful Communication (Persuasion) test. The GM sets the target number based on the likelihood of you knowing the character or having mutual friends. The more distant the character's origin or social class from yours, the more difficult the test. If you succeed, the new contact's attitude shifts one step in your favor and they readily provide information without a test, as long as it wouldn't harm them. They will not perform other favors without further persuasion. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles