Jack | The Expanse Character Sheet | Expanse RPG | Statblocks & Sheets | World Anvil

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Personal
  • Jack

  • Gender: Male
  • Age: 33
  • Origin: Martian
  • Background: Suburban
  • Social Class: Middle Class
  • Profession: Professional
Appearance
Drive
  • Rebel
    Quality: Innovation, the ability to look at things from angles no one else has considered.
    Downfall: Defiance, a dislike of conformity, conventionality, and doing what you're told.
Goals
Equipment
Income6
Income test
0
Hand terminal (upgraded), Knife
Abilities
Accuracy 2
 
Communication 3
Persuasion: Convincing others to agree with you.  
Constitution 1
 
Dexterity 1
 
Fighting 1
 
Intelligence 2
Current Affairs: Knowledge of politics, newsworthy events, and popular culture.
Technology: Knowledge of the design and operation of technology, particularly computers, which are incorporated into nearly all technological items in The Expanse.
 
Perception 1
 
Strength 0
 
Willpower 1
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Notes
Misc
 Initiative
Level1
Experience
Fortune15
Speed (10+DEX)22
Move (Speed)22
Run / Charge (Speed x2)44
Penalty (to all tests)
Defense
Defense11
Toughness1
Armor Bonus0
Armor Type: None
Armor Penalty
(to DEX based tests and Speed)
11
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Contacts novice
N: You can attempt to make a contact out of an NPC with a Neutral or better attitude toward you with a successful Communication (Persuasion) test. The GM sets the target number based on the likelihood of you knowing the character or having mutual friends. The more distant the character's origin or social class from yours, the more difficult the test. If you succeed, the new contact's attitude shifts one step in your favor and they readily provide information without a test, as long as it wouldn't harm them. They will not perform other favors without further persuasion.
Expertise (data collection) novice
N: You gain a +1 bonus for ability tests covered by the narrower task (Intelligence (Data Collection)). You can select this talent multiple times, each time applicable to a different focus. You can only choose Expertise once for a particular focus.
Improvisation novice
N: You adapt to the situation. You can make an ability test that requires a specific focus, even if you don't have that focus. You don't gain the focus bonus to your roll and don't generate SP on such rolls, but in investigations you are always considered to have a tangential focus (see Investigation Focuses in Chapter 5).
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.04, made by Tillerz - updated: 2021-01-04

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