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Stabby

Goblin Race
Origin
Rogue 1 Class & Level
Neutral Evil Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 20
+5
constitution 12
+1
intelligence 12
+1
wisdom 12
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+7 Dexterity
+1 Constitution
+3 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+7 Acrobatics
+1 Animal Handling
+1 Arcana
+2 Athletics
+0 Deception
+1 History
+1 Insight
+0 Intimidation
+3 Investigation
+1 Martial
+1 Medicine
+1 Nature
+5 Perception
+0 Performance
+0 Persuasion
+1 Religion
+7 Sleight of Hands
+9 Stealth
+1 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
16
Armor Class
9
Hit Points
+5
Initiative
30
Speed
Rapier 1d20+7 1d8+5
Dagger 1d20+7 1d4+5
Shortbow 1d20+7 1d6+5
Attacks
Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Athletics, Investigation, Perception (Expertise), Sleight of Hand, and Stealth (Expertise).
Proficiences
Rapier
Shortbow
Arrows x20
Burglar's pack - Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Leather armor
Daggers x2
Thieves' tools
Equipment
The Specialist
Stat Array
Goblin Ability Score Increase Dex +2; Con +1

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Languages. Common, Goblin, and Thieves' Cant

Bloodwave Bay - You don't live on these waters, without learning to swim good and proper. Skill Prof – Athletics. The sea is unforgiving and is constantly moving. +1 to Dexterity

Spelunker - Living your life searching for pitfalls and wayward paths, has given you special insight. You increase your passive perception by 5. This bonus does not stack with the feat, Observant. Skill Prof – Perception
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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