Remove these ads. Join the Worldbuilders Guild

Zar Deen

Kuo-Toa Goggler Race
Majital - Mirage Born Origin
Artificer 1 Class & Level
Chaotic Neutral Alignment
Wondox Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 14
+2
constitution 13
+1
intelligence 16
+3
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+2 Dexterity
+3 Constitution
+5 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+5 Arcana
+0 Athletics
+0 Deception
+5 History
+3 Insight
+0 Intimidation
+5 Investigation
+3 Martial
+3 Medicine
+3 Nature
+5 Perception
+0 Performance
+0 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
16
Armor Class
9
Hit Points
+2
Initiative
30
Speed
CatapultDexterity Save DC 13 3d8
Dagger 1d20+4 1d4+2
Light Crossbow 1d20+4 1d6+2
Magic Stone 1d20+5 1d6+3
Sling 1d20+4 1d4+2
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, alchemist's supplies
Saving Throws: Constitution, Intelligence
Skills: Arcana, History, Investigation, and Perception
Proficiences
Cantrips
  • Magic Stone
  • Mage Hand

  • Level 1
  • Catapult
  • Faerie Fire
  • Feather Fall
  • Grease

  • Origin
  • Detect Magic
  • Identify

  • Racial
  • Silent Image
  • Spellcasting
    Dagger
    Sling
    Light crossbow
    Crossbow Bolt x20
    Scale mail
    Dungeoneer’s pack - Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
    Thieves' Tools
    Equipment
    The Madman
    Stat Array
    Kuo-Toa Goggler - Ability Score Increase +2 Constitution, +1 Wisdom

    Languages – You can speak, read, and write Common and Undercommon.

    Amphibious – You can breathe air and water.

    Superior Darkvision – You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

    Deepwalker – Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

    Slippery – Thanks to the slime-like substance that your skin secretes, you are able to slip from bonds and holds with ease. You gain advantage on ability checks and saving throws made to avoid becoming grappled or restrained.

    Sunlight Sensitivity – You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

    Wordwyrd – You are immune to the damage and ill effects produced by glyphs, runes or similar dangers dealing with magical writing.

    Otherworldly Perception – As a bonus action, the Goggler can flick a special lens upon their eye that allows them to see beyond the natural realm. For the next hour, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent. You can use this ability once per short rest.

    Whispered Reality – A Goggler has lost a sense of their self from the pain and mental anguish they have suffered, but from this loss they have learned to see things in a new light, and to create their own reality. You suffer disadvantage against any Madness effect, but you can cast silent image with this trait. Starting at 3rd level, you can cast phantasmal force with it, and starting at 5th level, you can also cast major image with it. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.

    Majital - To some magic is a calling, but to a Majitalian, it is apart of everyday life. Majitalians begin play with Detect Magic as an at will ability. This functions as the spell in all other respects. You also have proficiency in the Arcana skill. +1 Intelligence

    Mirage Born - You grew up around magic in the capitol of the country of magic. You know a lot about, well, magic. You can cast Identify at will without needing material components. Skill Prof – History
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    ccmcca02.

    Statblock Type

    Verum Character Sheet

    Link/Embed