Valrel | Character Sheet | Dungeon World | Statblocks & Sheets | World Anvil

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Valrel

Wizard Level: 1 XP: 3

Wizard

Character

Body
Creepy Body
Eyes
Haunted eyes
Hair
Styled Hair
Robes
Strange Robes (Void Black, Shiny)
Other
Elf
Magic is as natural as breath to you. Detect Magic is a cantrip for you.
Neutral
Discover something about a magical mystery.

Bonds

Additional Info

Info

Con + 4

d4

1d4

Attributes

  +0
 -1
2d6+0
  +0
 -1
2d6+0
  +1
 -1
2d6+1
  +2
 -1
2d6+2
  +1
 -1
2d6+1
  -1
 -1
2d6-1

Gear

Spellbook (1 weight) Dungeon Rations (5 uses, ration, 1 weight). Choose your defenses: Leather Armor (1 armor, worn, 1 weight), Bag of Books (5 uses, 2 weight) and 3 Healing Potions. Choose your weapon: Dagger (hand, 1 weight), Staff (close, two-handed, 1 weight). Choose one: Healing Potion (0 weight), 3 Antitoxin (0 weight).

Moves

When you release a spell you’ve prepared, roll+INT. • On a 10+ the the spell is successfully cast and you may cast the spell again later. • On a 7-9 the spell is cast, but choose one:

  • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
  • The spell disturbs the fabric of reality as it is cast; take -1 ongoing to cast a spell until the next time you Prepare Spells.
  • After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Min level: 0

When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:

  • Lose any spells you already prepared
  • Prepare new spells chosen from your spellbook whose total levels don’t exceed your own level +1
  • Prepare your cantrips which never count against your limit

Min level: 0

You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells, as well as all your cantrips. Whenever you gain a level, you inscribe a new spell of your level or lower. Your spellbook is 1 weight

Min level: 0

You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.

Min level: 0

When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:

  • It’s going to take days/weeks/months
  • First you must ____
  • You’ll need help from ____
  • It will require a lot of money
  • The best you can do is a lesser version, unreliable and limited
  • You and your allies will risk danger from ____
  • You’ll have to disenchant ____ to do it

Min level: 0

Created by

Fejjie.

System

Dungeon World

Statblock Type

Character Sheet

Link/Embed