Commune With Nature | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules, pg. 224

Commune With Nature

5-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 Minute
Range/Area: Self
Components: V, S
Duration: Instantaneous

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

  • terrain and bodies of water
  • prevalent plants, minerals, animals, or peoples
  • powerful celestials, fey, fiends, elementals, or undead
  • influence from other planes of existence buildings

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

Available for: Druid, Ranger, Circle of the Land (Arctic), Circle of the Land (Forest), Oath of the Ancients, Oath of the Open Sea

Created by

TheCrystalHive.

Statblock Type

Spell

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