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Kumagom

Bugbear Race
Badlands[Doomsayer] Origin
Barbarian 3 Class & Level
Alignment
Gazenaroc Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 16
+3
constitution 15
+2
intelligence 10
+0
wisdom 11
+0
charisma 11
+0
Total Hit Dice 3
Hit Die
1d12+2+2
+2 proficiency bonus
+7 Strength
+2 Dexterity
+6 Constitution
+2 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+0 Insight
+2 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+0 Survival
skills

 

MV

Prestige
1
Attunement Slots
15
Armor Class
51
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Maul(OIL) 1d20+5+1 2d6=2+3+1
(if rage +2) bludgeoning
Mace 1d20+5 1d6+2+3
(if rage +2) bludgeoning
Javelin 1d20+5 1d6+2+3
(if rage +2) piercing
Attacks
Gazenaroc-Animal Handling
Barbarian
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none

+2 skill Proficiency:[Athletics], [Intimidation], Animal Handling, Nature, Perception, and Survival.
Proficiences
Totem Warrior Rituals:Beast Sense, Speak With Animals

note:(//bless 1d4 saving throw/attack rolls)

2 mission pts
Spellcasting
Falcon
3/3 Rage
1 Maul-2d6 bludgeoning Martial+1, Melee+1
1 Mace-1d6 bludgeoning Simple, Melee
4/4 Javelins-1d6 piercing Simple, Melee
1 Explorers Pack
328gold
-----------------------------------
1 Oil of Magic Weapon
1 Masterwork Maul
1 Potion of Cure Moderate Wounds 4d4+4
Equipment
Madman
Stat Array
ORIGIN:
BADLANDS
+10 HP, +2 All Saving Throws

DOOMSAYER: Whenever you roll a 1 on an attack roll, saving throw or skill check in combat, you are healed for a number of hitpoints equal to your CON modifier (The heal takes place after the effect of the roll, e.g you miss and then you are healed, not before.).
---------------------------------------------------------------------------------------
CLASS:
BARBARIAN

https://5e.tools/classes.html#barbarian_phb,state:sub-totem-warrior-phb=b1

RAGE:Bonus Action-3 at 3rd, 4 at 6th, 5 at 12th-long rest before you can rage again

If you aren't wearing heavy armor:
-ADV on STR checks/STR saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
-Resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

DANGER SENSE-ADV Dex ST
RECKLESS ATTACK-First attack of my turn ADV of melee attacks, next enemy gains ADV against me

SUBCLASS:Totem Warrior
Bear. While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.
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RACE:BugBear:+2 STR, +1 DEX
MED-Size Carrying capacity counts as LRG-2x
Vision:30ft-dark vision 60ft
Long Limbed: Melee Attack Range +5ft
Sneaky:Stealth Proficiency
Surprise Attack:First turn +2d6 1/combat
Languages:Common, Goblin

Madman:15,15,14,11,11,10


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

CherryBuds.

Statblock Type

Verum Character Sheet

Link/Embed