+2 | Strength |
+0 | Dexterity |
+4 | Constitution |
+0 | Intelligence |
+5 | Wisdom |
+2 | Charisma |
+0 | Acrobatics |
+3 | Animal Handling |
+0 | Arcana |
+4 | Athletics |
+0 | Deception |
+0 | History |
+3 | Insight |
+0 | Intimidation |
+0 | Investigation |
+3 | Martial |
+5 | Medicine |
+0 | Nature |
+3 | Perception |
+0 | Performance |
+0 | Persuasion |
+2 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+5 | Survival |
Cure Wounds | 1d8+6 | |
---|---|---|
Handaxe | 1d20+4 | 1d6+2 |
Healing Word | 1d4+6 | |
Sacred Flame | Dexterity Save DC 13 | 1d8 |
Warhammer | 1d20+4 | 1d8+2 |
Word of Radiance | Constitution Save DC 13 | 1d6 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.