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He'al Sumor

Hill Dwarf Race
Krazax - Lowlander Origin
Life Cleric 1 Class & Level
Lawful Good Alignment
Glory Deity
Faction
Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 11
+0
constitution 18
+4
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+4
+2 proficiency bonus
+2 Strength
+0 Dexterity
+4 Constitution
+0 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+3 Insight
+0 Intimidation
+0 Investigation
+3 Martial
+5 Medicine
+0 Nature
+3 Perception
+0 Performance
+0 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+5 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
18
Armor Class
18
Hit Points
+2
Initiative
25
Speed
Cure Wounds 1d8+6
Handaxe 1d20+4 1d6+2
Healing Word 1d4+6
Sacred FlameDexterity Save DC 13 1d8
Warhammer 1d20+4 1d8+2
Word of RadianceConstitution Save DC 13 1d6
Attacks
Armor: Light armor, medium armor, heavy armor, shields
Weapons: Battleaxe, Warhammer, and Simple weapons
Tools: Brewer's supplies
Saving Throws: Wisdom, Charisma
Skills: Athletics, Medicine, Religion, and Survival
Proficiences
Cantrips
  • Light
  • Sacred Flame
  • Word of Radiance

  • Level 1 Spells
  • Bless
  • Create or Destroy Water
  • Cure Wounds
  • Healing Word


  • Spellcasting
    Warhammer
    Chain
    Handaxe
    Priest's Pack - Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
    Shield
    Holy Symbol
    Equipment
    The Madman
    Stat Array
    Hill Dwarf Ability Score Increase Con +2; Wis +1

    Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

    Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

    Tool Proficiency. You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.

    Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

    Dwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

    Languages. You can speak, read, and write Common and Dwarven.

    Krazax - The hardiness of the Dwarves is heavily influenced in all Krazaxians. You gain +1 Constitution.
    The mountains are harsh country and only those with the skills survive. Skill Prof – Survival

    Lowlander - Dwarven influence, plus a well fed upbringing has made you inappropriately hardy. You gain +5 to your maximum hitpoints. Skill Prof – Athletics
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    ccmcca02.

    Statblock Type

    Verum Character Sheet

    Link/Embed