Remove these ads. Join the Worldbuilders Guild

Runt

Wolf-blood Human Race
The Shifting Giant (Wolf Guardian) Origin
Monk (Bleeding Fist) 3 Class & Level
Chaotic Good Alignment
Vortias Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 16
+3
intelligence 10
+0
wisdom 14
+2
charisma 11
+0
Total Hit Dice 3
Hit Die
1d8+3
+2 proficiency bonus
+2 Strength
+6 Dexterity
+3 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+2 History
+2 Insight
+0 Intimidation
+0 Investigation
+2 Martial
+2 Medicine
+2 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+4 Survival
skills

 

MV

Prestige
1
Attunement Slots
16
Armor Class
30
Hit Points
+4
Initiative
40 ft
Speed
Unarmed Strike 1d20+4+2 1d4+4
Ki Blade 1d20+4+2 1d4+4+2
Shortsword 1d20+4+2 1d6+4
Darts 1d20+4+2 1d4+4
Attacks
Monk Prof- Acrobatics, Perception, Simple weapons, shortswords, Mason's Tools,
Vortias- Survival
Passive Perception is 19 due to Wolf Guardian.

Proficiences
a Shortsword
10 Darts
Explorer's Pack-a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope
Equipment
Mad Man
Stat Array
Ki Blade
Starting at level 3, use one Ki point to summon Ki blades in each hand. These last 1 minute and you decide the general shape of them. Your unarmed strikes now do piercing or slashing damage, and do an additional amount of damage equal to prof mod. Your attacks are magical for the purpose of resistances.

Ki Blade Extension
Starting at 3rd level, when an enemy passes within 10 feet of you, you can spend 1 Ki to do an extended attack of opportunity using the equivalent of your flurry of blows with the Ki blade.

Flurry of Blows
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Deflect Missiles
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.

Ki
PHB p76
Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
Ki is equal to level + Wisdom modifier

Known languages- Common, Sylvan
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

avinmorus.

Statblock Type

Verum Character Sheet

Link/Embed