Evil | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Evil

Rogue 2 Class & Level
Background
Kenku Race
Chaotic,evil Alignment

Strength 17
+3
Dexterity 11
+0
constitution 8
-1
intelligence 13
+1
wisdom 12
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8-1
+0 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+1 Arcana
+4 Athletics
+2 Deception
+1 History
+1 Insight
+1 Intimidation
+1 Investigation
+0 Medicine
+1 Nature
+2 Perception
+0 Performance
+1 Persuasion
+0 Religion
+3 Sleight of Hands
+2 Stealth
+1 Survival
skills

 
11
Armor Class
15
Hit Points
+0
Initiative
30
Speed
Attacks

Heroes Enabled

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[block: 180139 125663]

The statblocks of your class features

Rogue


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

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Kenku

Ability Score Increase Dex +2, Wis, +1
Size Medium
Speed 9m

Age. Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.   Alignment. Kenku are chaotic creatures, rarely making enduring commitments and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook.   Size. Kenku are around 1,5m tall and weigh between 40 and 55 kilograms. Your size is Medium.   Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.   Kenku Training. You are proficient in your choice of 2 of the following skills: Acrobatics, Deception, Stealth and Sleight of Hand.   Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a sucessful Wisdom(Insight) check opposed by your Charisma(Deception) check.

Languages. You can speak, read and write Common and Auran, but you can only speak using your Mimicry trait.

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Created by

Calledbat455.

Statblock Type

Character Sheet (Legacy)

Link/Embed