Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Book of Vile Darkness

Wall of Flesh

6-level Conjuration

Casting Time: 1 Action
Range/Area: 100ft
Components: Verbal, Somatic, Material
Materials: Body parts of a zombie
Duration: Instantaneous
A disgusting wall made of rotting flesh springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall. This wall can be used to seal off a passage or close a breach, for the wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. Eyeballs, ears, noses and mouths spring to the surface of the wall. Arms and legs may sprout as well. The five senses of the wall – except for touch (and pain) – are immediately transmitted to the caster. Each 10-foot section of the wall has 25 HP per inch of thickness and AC 12 (normally 150 HP). A section of wall brought to 0 hit points is breached. Any creature which makes physical interaction with the wall (including melee weapons and touch magic) takes 1d6 points of necrotic damage from the corrosive nature of the rotting flesh and the haunting moans. Only the surrounding material that the wall initially is conjured to touch—such as the floor or an adjoining wall—is immune to this damage. Furthermore, organic material (such as creatures) that directly touch the wall must succeed at a Constitution saving throw or be paralyzed. The wall then consumes the creature in 3 rounds, digesting it and adding the creature’s full normal hit point total to its own. The player can repeat the Constitution saving throw during each of his turns to escape this.
Available for: Wizard

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems