Income | 0 |
Income test | |
0 | |
Accuracy | 0 |
Communication | -2 |
Constitution | 5 |
Dexterity | -2 |
Fighting | 1 |
Intelligence | -2 |
Perception | -1 |
Strength | 2 |
Willpower | 1 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Unarmed | 1d3+2+STR | |
Initiative | ||
Level | ||
Experience | ||
Fortune | 0 | |
Speed (10+DEX) | 8 | |
Move (Speed) | 8 | |
Run / Charge (Speed x2) | 16 | |
Penalty (to all tests) |
Defense | 8 | |
Toughness | 5 | |
Armor Bonus | ||
Armor Type: | ||
Armor Penalty (to DEX based tests and Speed) | ||
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles
Disgorge (2SP): A vomit zombie performing the Disgorge stunt vomits brown fluid all over an adjacent target. If the target is a living creature, they are subject to being infected by the protomolecule (see The Protomolecule under @Hazards in this chapter).
Swarm Tactics: If a vomit zombie is attacking with at least two other zombies, it can perform action stunts, including Disgorge, for 1 less SP than normal.