| Name | namy mc name face | type | shuttle |
|---|---|---|---|
| hp | 15 | ac | 13 |
| armor | 0 | speed | 2 |
| power | 5 | mass | 5 |
| crew min max | 1/10 | hull class | fighter |
| weapons | Multifocal Laser (+3/1d4, AP 20) | ||
| defenses | Augmented Plating: At the cost of a certain amount of speed and maneuverability, a ship can have its armor plating reinforced against glancing hits, gaining a +2 bonus to its AC. This augmentation can decrease a ship’s Speed below 0, meaning it will be applied as a penalty to all Pilot tests. | ||
| fittings | Cargo space 2x: Free mass can be traded for pressurized cargo space. Tracked by weight for convenience, one cubic meter is usually one ton, with most vehicles requiring ten tons when loaded, tanks taking 25, and aircraft or mechs taking up 50 tons of cargo space. One point of free mass grants 2 tons of cargo space in a fighter. This fitting can be purchased multiple times Smuggler’s hold: Carefully-designed storage space intended to conceal illicit cargo from customs inspection. Each installation of this fitting adds 200 kilograms of cargo space in a fighter, 2 tons in a frigate, 20 tons in a cruiser, or 200 tons in a capital ship. Cargo in a smuggler’s hold will never be found by a standard customs inspection. Careful investigation by a suspicious official can find it on a difficulty 10 check using their Wis/Notice skill, and a week-long search one step short of disassembly will find it on a difficulty 7 check Auto-targeting system: Some ships run with more guns than crewmen. A single NPC or PC can man one gun per round, firing it as often as the gunnery chief’s Fire One Weapon or Fire All Guns actions allow, but sometimes that’s not enough. Installing an autonomic targeting system for a gun allows it to shoot at a +2 hit bonus without human assistance. This system must be installed once for each gun that is to be self-manned | ||
| cost | 302500, 2500 maintenance monthly | ||
| description | |||
| crew | 1/10 | crew skill | |
| cargo | npc cp | ||
| notes | |||
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