Jorlan Duskryn | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Jorlan Duskryn

Medium Drow, Elite Warrior, Neutral Evil

Armor Class 18
Hit Points 71 (11d8+22)
Speed: 30 ft

STR

13
( +1 )

DEX

18
( +4 )

CON

14
( +2 )

INT

11
( +0 )

WIS

13
( +1 )

CHA

12
( +1 )

Saving Throws Dex +7, Con +5, Wis +4
Skills Perception +4, Stealth +10
Senses Darkvision 120 ft.
Languages Elvish, Undercommon
Challenge Rating 5 (1,800 XP)

Description

Not a desc. but a note to myself: Disadvantage on Dex saves and checks, attack rolls

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.     Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:   At will: dancing lights   1/day each: darkness, faerie fire, levitate (self only)   Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The drow makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.   Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Reactions

Parry. The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.


Created by

HopeThyNope.

Statblock Type

NPC Sheet

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