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Battlehammer

Mountain Dwarf Race
Outsider // Origin
Barbarian 3 Class & Level
Chaotic Neutral Alignment
None Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 16
+3
constitution 20
+5
intelligence 10
+0
wisdom 14
+2
charisma 14
+2
Total Hit Dice 3
Hit Die
1d12+5
+2 proficiency bonus
+6 Strength
+3 Dexterity
+7 Constitution
+0 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+0 Arcana
+6 Athletics
+2 Deception
+0 History
+0 Insight
+4 Intimidation
+0 Investigation
+0 Martial
+2 Medicine
+0 Nature
+2 Perception
+2 Performance
+2 Persuasion
+0 Religion
+5 Sleight of Hands
+3 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
52
Hit Points
+3
Initiative
35
Speed
Attacks
Athletics (Barbarian)
Intimidation (Barbarian)
Sleight of Hand(Outsider)

Brewer's Supplies (Mountain Dwarf)

Dwarven Combat Training
Dwarven Combat Training.You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.


Dwarven Armor Training
Dwarven Armor Training. You have proficiency with light and medium armor.

Proficiences
17, 15, 14, 12, 9, 9 (ROLLED STAT SCORES)

Rage
Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.


Unarmored Defense
Unarmored Defense

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.


Darkvision
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Dwarven Resilience
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.


Stonecunning
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.


Languages
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.


Danger Sense
Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.


Reckless Attack
Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

akacaptaintang.

Statblock Type

Verum Character Sheet

Link/Embed