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See'ero Tilk

Human (Normal) Race
Rift (Vrath) Origin
Paladin 1 Class & Level
Chaotic good Alignment
Nero Deity
Iitanas Imperium Faction
Citizen Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 14
+2
constitution 14
+2
intelligence 15
+2
wisdom 14
+2
charisma 14
+2
Total Hit Dice 1
Hit Die
1d10+2
+2 proficiency bonus
+3 Strength
+2 Dexterity
+2 Constitution
+2 Intelligence
+4 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+2 Arcana
+5 Athletics
+2 Deception
+2 History
+2 Insight
+2 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+2 Nature
+2 Perception
+2 Performance
+2 Persuasion
+4 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
1
MV
0
Prestige
1
Attunement Slots
18
Armor Class
15
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Rapier 1d20+5 1d8+3
Javelin Throw 1d20+5 1d4+3
Attacks
|Paladin| CHA and WIS saves; All armor, shields, simple, martial weapons; Athletics and Religion
|Imperium| Painter's supplies; Smith's tools
====
|Languages| Common; Draconic
Proficiences
|Paladin Start| Rapier; Shield; 5 Javelins; Priests' pack; Chain mail and holy symbol.

|Imperium| 50 gp; Painter's Supplies; Fadesteel Ring (non-Elven Imperial Robes; Citizen Badge

(Currently all carried)
Equipment
Iitanas Imperium
Faction
Razzle Dazzle
Stat Array
|Racial Features|==========
+1 to all attributes; +1 language of choice

|Faction Features|==========
Fadesteel Ring HP Bonus
+3 to maximum HP for non-elves


Aladine's Glory
Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).


Imperial Dance
The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.


|Class Features|===========
Divine Sense
(Paladin 1) (action) 3/day Sense strong evil or good, as well as consecrated or desecrated areas, within 60 ft. Can tell type but not identity.


Lay on Hands
(Paladin 1) (action) can heal paladin level*5 HP from a HP pool via touch. Or can use 5 to neutralize a poison or try to cure a disease. No effect on undead or constructs. Currently 5 HP.



Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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