Hainna Forruner | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Hainna Forruner

Cleric 1 Class & Level
Alcolyte Background
half elf Race
LN Alignment

Strength 10
+0
Dexterity 10
+0
constitution 15
+2
intelligence 16
+3
wisdom 17
+3
charisma 20
+5
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+1 Dexterity
+2 Constitution
+3 Intelligence
+6 Wisdom
+7 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+3 Arcana
+0 Athletics
+4 Deception
+5 History
+6 Insight
+4 Intimidation
+3 Investigation
+6 Medicine
+3 Nature
+3 Perception
+5 Performance
+6 Persuasion
+5 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills Langues: Common,Elvish Infernal, Celestial (one other language) proficiencies

 
10
Armor Class
10
Hit Points
+0
Initiative
30
Speed
Attacks
Lip Service
Proficiency in Persuasion
Proficiences
a prayer book a pouch 15 gp
Equipment
I've spent so long in the temple that I have little practical experience dealing with people out side the world.
Personality Traits
Power: I hope one day rise to the top of my faith's religious hierarchy.
Ideals
I will do anything to protect the temple where I served.
Bonds
I put too much trust in those who wield power with in my temple hierarchy.
Flaws
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Holy Symbol

Spellcasting Focus Common

A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.


 

Clothes, costume

Adventuring Gear Common

Cost: 5gp Weight: 4lb


 

Player's Handbook

Priest's Pack

Adventuring Gear Common

Includes:

  • a backpack
  • a blanket
  • 10 candles
  • a tinderbox
  • an alms box
  • 2 blocks of incense
  • a censer
  • vestments
  • 2 days of rations
  • a waterskin

Cost: 19 gp


 

Candle

Adventuring Gear Common

A small stick of wax that is molded into cylinders of different sizes and colors. Usually contains something flammable in the middle such as a string. Can light an area of 5 ft in bright light and 10 ft in dim light.

Cost: 3cp Weight: .5lbs


 

The statblocks of your class features

Cleric


Hit Points

Hit Dice: d8 per Cleric level
Hit Points at first Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: Light armour, medium armour, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Starting Equipment

you start with the following equipment in addition to the equipment granted by your background   (a) a mace or (b) a warhammer (if proficient) (a) scale mail, (b) leather armour, or or (c) chainmail (if proficient) (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a preists pack or (b) an explorers pack A shield and holy symbol


Spellcasting

As a conduit for divine power, you can cast cleric spells.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Half-Elf

Ability Score Increase +2 Cha, +1 to two other ability scores
Size Medium
Speed 30 ft.

Age

Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.  

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.  

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.  

Skill Versatility

You gain proficiency in two skills of your choice.

Languages. Common, Elvish, 1 extra

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Edward Rou.

Statblock Type

Character Sheet (Legacy)

Link/Embed