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Harrow

V. Human Race
Origin
Wizard 1 Class & Level
LN Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 9
-1
Dexterity 11
+0
constitution 12
+1
intelligence 17
+3
wisdom 10
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d6+1
+2 proficiency bonus
-1 Strength
+0 Dexterity
+1 Constitution
+5 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+5 Arcana
-1 Athletics
+0 Deception
+3 History
+0 Insight
+0 Intimidation
+5 Investigation
+0 Martial
+0 Medicine
+3 Nature
+0 Perception
+0 Performance
+0 Persuasion
+5 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
10
Armor Class
7
Hit Points
+0
Initiative
30
Speed
Attacks
Armor: none
Languages: Common,
Tools: none
Skills: Arcana, Investigation, Religion.
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Proficiences
Spell atk: +5
Spell DC: 13

Cantrips: Chill Touch, Light, Prestidigitation.
Prepared Spells: Burning Hands, Magic Missile, Shield, Tasha's Hideous Laughter.

1st level known: Burning Hands, Comprehend Languages, Find Familiar, Magic Missile, Shield, Tasha's Hideous Laughter.
Spellcasting
Dagger
Component Pouch
Spellbook

Scholar's Pack:
a backpack
a book of lore
a bottle of ink
an ink pen
10 sheets of parchment
a little bag of sand
a small knife.

Equipment
Racial

Prof in Religion

War Caster:

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.


Wizard

Arcane Recovery:
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.

You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Spellcasting

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Apherium32.

Statblock Type

Verum Character Sheet

Link/Embed