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Gri'Gori

Dark Elves Race
The Rift (Slog) Origin
Divine Soul Sorcerer 1 Class & Level
Neutral Good Alignment
Tilt Deity
The Iitanas Imperium Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 15
+2
constitution 15
+2
intelligence 11
+0
wisdom 11
+0
charisma 18
+4
Total Hit Dice 1
Hit Die
1d6+2
+2 proficiency bonus
+0 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+2 Arcana
+0 Athletics
+4 Deception
+0 History
+0 Insight
+4 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+2 Perception
+4 Performance
+6 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
12
Armor Class
8
Hit Points
+4
Initiative
30 ft.
Speed
WeaponAttackDamage
Quarterstaff 1d20+2 1d8+0
Rapier 1d20+4 1d8+2
Attacks
Wepons:
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Rapiers, Shortswords, and Hand Crossbows.
Saving Throws:
Constitution, Charisma
Proficiences
Spell Save DC: 14

Divine Soul:
Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Permanently Prepared Cure Wounds
Spellcasting
- Quarterstaff
  • Arcane Focus
  • 2x Daggers
  • Explorers Pack
  • Equipment
    The Iitanas Imperium
    Faction
    Mad Man
    Stat Array
    Race Traits:
    Superior Darkvision: Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

    Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
    Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

    Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the darkness spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

    Emperor’s Gift: You gain a +2 to your initiative rolls.

    Languages: You can speak, read, and write Common and Elven. Elven is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elven ballads to their repertoires.

    Factionless
    There are those whose path is not defined by the politics and structure of an organization, but by their own decisions, achievements, and struggles. This is the path of a Factionless, one who does not align themselves to any formal faction in particular.

    Background Features:

    The Rift: The Rift is wild will given manifestation. Gain a +1 to an ability score of your choice
    Slog: The power of command is based on ones words. +1 Charisma
    Such luxury has left you.. lacking in vital areas. Denied Skill - Athletics

    Starting as Factionless at 1st level grants 1 Tool and 1 Skill proficiency of your choice. You cannot choose a class critical tool, such as thieves' tools for rogues unless, you are of that class. If a character later becomes Factionless, this bonus is not granted.

    Sorcerer:

    Favored by the Gods:
    Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
    Once you use this feature, you can’t use it again until you finish a short or long rest.
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Chronam.

    Statblock Type

    Verum Character Sheet

    Link/Embed